新增: df-relay Phase2 WS中继实现(Hello握手+鉴权+ConnRegistry配对路由+Event/Command方向分发)

This commit is contained in:
2026-06-22 01:47:01 +08:00
parent 2fe1fe57c8
commit 2b8b30ef41
5 changed files with 638 additions and 121 deletions

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@@ -2,18 +2,21 @@
//!
//! 设计依据:设计文档「Layer2」—— 云后端纯转发,无业务逻辑。
//! 中继消息骨架定义「谁发给谁」的路由语义:
//! - `DeviceEvent`:桌面端事件 → 广播给该 device 绑定的小程序
//! - `MiniappCommand`:小程序指令 → 转发给该 device 绑定的桌面端
//! - `Event`:桌面端事件 → 广播给该 device 绑定的小程序
//! - `Command`:小程序指令 → 转发给该 device 绑定的桌面端
//! - `Control`:控制面消息(配对/心跳/在线状态)
//!
//! 与 df-tunnel::TunnelMessage 区分:
//! - TunnelMessage 是隧道两端(桌面↔云)的传输单元
//! - BroadcastMessage 是云后端内部的路由单元(标识来源/去向/广播范围)
//!
//! 脚手架阶段仅定义 enum,Phase2 填路由表 + 广播实现。
//! AiChatEvent JSON 透传:relay 不解析 AiChatEvent(类型在 src-tauri/df-types,
//! relay 不依赖避跨 crate 强耦合),payload 用 serde_json::Value 透传。
use serde::{Deserialize, Serialize};
use crate::conn::ConnId;
/// 客户端类型(用于路由判断)
#[derive(Debug, Clone, Copy, Serialize, Deserialize, PartialEq, Eq, Hash)]
#[serde(rename_all = "snake_case")]
@@ -24,27 +27,52 @@ pub enum ClientKind {
Miniapp,
}
/// 中继路由消息骨架
/// 中继路由消息语义分类
///
/// - `Event`:桌面端 → 小程序(渲染事件,AiChatEvent 透传)
/// - `Command`:小程序 → 桌面端(操作指令,触发 Tauri command)
/// - `Control`:控制面(配对/心跳/Ping-Pong,不进业务流)
#[derive(Debug, Clone, Copy, Serialize, Deserialize, PartialEq, Eq, Hash)]
#[serde(rename_all = "snake_case")]
pub enum MessageKind {
Event,
Command,
Control,
}
/// 中继路由消息骨架(云后端内部的路由单元)
///
/// 每条消息携带 `device_id`(配对绑定键),云后端按 device_id
/// 找到绑定的对端连接进行转发/广播。
/// 找到绑定的对端连接进行转发/广播。payload 为原始 JSON,转发时不解析业务字段,
/// 保持轻量。
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct BroadcastMessage {
/// 配对绑定的设备 ID(桌面端首次配置时生成)
pub device_id: String,
/// 消息来源(用于鉴权校验:device 不能发 MiniappCommand)
/// 消息语义(Event / Command / Control)
pub kind: MessageKind,
/// 消息来源连接(用于鉴权校验:device 不能发 Command)
pub source: ConnId,
/// 来源客户端类型
pub from: ClientKind,
/// 消息载荷(原始 JSON,转发时不解析业务字段,保持轻量)
/// 消息载荷(原始 JSON,透传不解析)
pub payload: serde_json::Value,
/// 时间戳(毫秒,用于冲突处理 —— 桌面端为真相源,但保留时间戳辅助判断)
/// 时间戳(毫秒,用于冲突判断 —— 桌面端为真相源,但保留时间戳辅助)
pub ts: i64,
}
impl BroadcastMessage {
/// 便捷构造:device 发出的事件
pub fn from_device(device_id: impl Into<String>, payload: serde_json::Value, ts: i64) -> Self {
pub fn from_device(
device_id: impl Into<String>,
source: ConnId,
payload: serde_json::Value,
ts: i64,
) -> Self {
Self {
device_id: device_id.into(),
kind: MessageKind::Event,
source,
from: ClientKind::Device,
payload,
ts,
@@ -52,14 +80,39 @@ impl BroadcastMessage {
}
/// 便捷构造:小程序发出的指令
pub fn from_miniapp(device_id: impl Into<String>, payload: serde_json::Value, ts: i64) -> Self {
pub fn from_miniapp(
device_id: impl Into<String>,
source: ConnId,
payload: serde_json::Value,
ts: i64,
) -> Self {
Self {
device_id: device_id.into(),
kind: MessageKind::Command,
source,
from: ClientKind::Miniapp,
payload,
ts,
}
}
/// 便捷构造:控制面消息
pub fn control(
device_id: impl Into<String>,
source: ConnId,
from: ClientKind,
payload: serde_json::Value,
ts: i64,
) -> Self {
Self {
device_id: device_id.into(),
kind: MessageKind::Control,
source,
from,
payload,
ts,
}
}
}
/// 客户端在线状态(用于离线降级提示)
@@ -73,8 +126,11 @@ pub enum PresenceState {
}
/// 控制面消息(配对绑定 / 心跳 / 在线状态广播)
///
/// 仅作为 payload 的语义约定,relay 对 Control 消息同样透传;部分控制语义
/// (如 Ping/Pong 心跳)由 WS 连接层直接处理,不进 BroadcastMessage 流。
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(tag = "kind", rename_all = "snake_case")]
#[serde(tag = "control_kind", rename_all = "snake_case")]
pub enum ControlMessage {
/// 配对绑定请求(小程序持 token 申请绑定 device_id)
Pair { device_id: String, token: String },
@@ -82,4 +138,8 @@ pub enum ControlMessage {
Heartbeat { device_id: String },
/// 在线状态变更通知
Presence { device_id: String, state: PresenceState },
/// 心跳 Ping(WS 应用层心跳,与协议层 Ping 区分)
Ping,
/// 心跳 Pong
Pong,
}

202
crates/df-relay/src/conn.rs Normal file
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@@ -0,0 +1,202 @@
//! df-relay 连接注册表
//!
//! 设计依据:设计文档「Layer2」—— 按 device_id 配对路由(非全局广播)。
//!
//! 注册表结构:`HashMap<conn_id, ConnHandle>` + `device_id → conn_id` 索引。
//! 配对语义:小程序 device_id ↔ 桌面端绑定该 device_id 的 token(同 device_id
//! 的小程序与桌面端互为对端)。relay 按 device_id 找到对端连接转发消息。
//!
//! 并发:tokio::sync::Mutex 单锁(注册表操作高频但临界区小,先简单后优化)。
use std::collections::HashMap;
use std::sync::atomic::{AtomicU64, Ordering};
use std::sync::Arc;
use tokio::sync::{mpsc, Mutex};
use crate::broadcast::{BroadcastMessage, ClientKind};
/// 连接唯一标识(u64 自增,进程内唯一)
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, serde::Serialize, serde::Deserialize)]
pub struct ConnId(pub u64);
impl ConnId {
/// 伪值(用于无来源场景,如服务端构造的控制消息)
pub const NIL: ConnId = ConnId(0);
}
static NEXT_CONN_ID: AtomicU64 = AtomicU64::new(1);
/// 分配下一个 conn_id(进程内递增,从 1 起,0 留作 NIL)
pub fn next_conn_id() -> ConnId {
ConnId(NEXT_CONN_ID.fetch_add(1, Ordering::Relaxed))
}
/// 连接句柄(注册表条目)
///
/// 每个连接持一个 mpsc::UnboundedSender,广播时向其投递 BroadcastMessage,
/// 由连接自己的读取任务转发给对端 socket。
#[derive(Debug)]
pub struct ConnHandle {
/// 连接 ID
pub id: ConnId,
/// 客户端类型
pub kind: ClientKind,
/// 配对绑定的设备 ID(桌面端首次配置生成,小程序携带)
pub device_id: String,
/// 广播投递通道(连接读取任务消费 → 写入 socket)
pub sender: mpsc::UnboundedSender<BroadcastMessage>,
}
impl ConnHandle {
pub fn new(
id: ConnId,
kind: ClientKind,
device_id: String,
sender: mpsc::UnboundedSender<BroadcastMessage>,
) -> Self {
Self {
id,
kind,
device_id,
sender,
}
}
}
/// 连接注册表(RelayState 内部状态)
#[derive(Default)]
pub struct ConnRegistry {
/// conn_id → 连接句柄
by_id: HashMap<ConnId, ConnHandle>,
/// device_id → 绑定的连接集合(同 device_id 的小程序 + 桌面端)
/// 设计为 Vec:兼容同 device_id 多连接(多端登录),MVP 一般 1+1。
by_device: HashMap<String, Vec<ConnId>>,
}
impl ConnRegistry {
pub fn new() -> Self {
Self::default()
}
/// 注册连接
pub fn add(&mut self, handle: ConnHandle) {
let id = handle.id;
let device_id = handle.device_id.clone();
self.by_device.entry(device_id).or_default().push(id);
self.by_id.insert(id, handle);
}
/// 注销连接(返回其 device_id 用于清理索引)
pub fn remove(&mut self, id: ConnId) -> Option<String> {
let handle = self.by_id.remove(&id)?;
let device_id = handle.device_id.clone();
if let Some(ids) = self.by_device.get_mut(&device_id) {
ids.retain(|c| *c != id);
if ids.is_empty() {
self.by_device.remove(&device_id);
}
}
Some(device_id)
}
/// 查询 device_id 是否有在线连接(离线降级判断用)
pub fn is_device_online(&self, device_id: &str) -> bool {
self.by_device
.get(device_id)
.map(|ids| !ids.is_empty())
.unwrap_or(false)
}
/// 投递消息给指定 device_id 配对的对端连接(排除来源 source)
///
/// 路由规则:
/// - Event(Device 发):转发给同 device_id 的所有 Miniapp 连接
/// - Command(Miniapp 发):转发给同 device_id 的所有 Device 连接
/// - Control:转发给同 device_id 的所有连接(除来源)
///
/// 返回成功投递的连接数(用于日志/降级判断)。
pub fn route(&self, msg: &BroadcastMessage) -> usize {
let Some(ids) = self.by_device.get(&msg.device_id) else {
return 0;
};
let mut delivered = 0usize;
for &id in ids {
if id == msg.source {
// 不回环给来源
continue;
}
let Some(handle) = self.by_id.get(&id) else {
continue;
};
match (msg.kind, msg.from, handle.kind) {
// Event:仅投递给 Miniapp
(crate::broadcast::MessageKind::Event, _, ClientKind::Miniapp) => {}
// Command:仅投递给 Device
(crate::broadcast::MessageKind::Command, _, ClientKind::Device) => {}
// Control:全投递(除来源)
(crate::broadcast::MessageKind::Control, _, _) => {}
// 其余方向不匹配(Event 不投递给 Device,Command 不投递给 Miniapp)
_ => continue,
}
if handle.sender.send(msg.clone()).is_ok() {
delivered += 1;
}
}
delivered
}
/// 当前总连接数(诊断用)
pub fn len(&self) -> usize {
self.by_id.len()
}
/// 是否为空(诊断用)
pub fn is_empty(&self) -> bool {
self.by_id.is_empty()
}
}
/// 共享中继状态(axum State 传递)
///
/// 注册表用 tokio Mutex 包裹:广播路径在锁内调用 route,锁粒度小。
#[derive(Clone, Default)]
pub struct RelayState {
inner: Arc<Mutex<ConnRegistry>>,
}
impl RelayState {
pub fn new() -> Self {
Self::default()
}
/// 从 Arc 直接构造(用于 axum state)
pub fn from_arc(inner: Arc<Mutex<ConnRegistry>>) -> Self {
Self { inner }
}
/// 暴露内部 Arc(测试/外部 start 使用)
pub fn inner(&self) -> Arc<Mutex<ConnRegistry>> {
self.inner.clone()
}
/// 注册连接
pub async fn add_conn(&self, handle: ConnHandle) {
self.inner.lock().await.add(handle);
}
/// 注销连接
pub async fn remove_conn(&self, id: ConnId) -> Option<String> {
self.inner.lock().await.remove(id)
}
/// 查询 device 在线状态
pub async fn is_device_online(&self, device_id: &str) -> bool {
self.inner.lock().await.is_device_online(device_id)
}
/// 投递消息给对端连接(返回成功投递数)
pub async fn route(&self, msg: &BroadcastMessage) -> usize {
self.inner.lock().await.route(msg)
}
}

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@@ -20,7 +20,7 @@ pub enum RelayError {
#[error("广播失败: {0}")]
Broadcast(String),
/// WS 协议层错误(底层 tungstenite)
/// WS 协议层错误(底层 axum::extract::ws / tungstenite)
#[error("WS 协议错误: {0}")]
WebSocket(String),
@@ -28,6 +28,10 @@ pub enum RelayError {
#[error("消息序列化失败: {0}")]
Serde(#[from] serde_json::Error),
/// 广播发送失败(mpsc channel 对端已断开)
#[error("广播 channel 发送失败: {0}")]
Channel(String),
/// 其他未归类错误(降级通道)
#[error("中继内部错误: {0}")]
Other(#[from] anyhow::Error),

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@@ -12,15 +12,18 @@
//! - 不含业务逻辑(Phase2 填连接生命周期 / 注册表 / 广播分发)
//!
//! ## 模块
//! - [`broadcast`]:广播消息骨架(BroadcastMessage / ClientKind / ControlMessage)
//! - [`relay`]:RelayServer trait + DefaultRelayServer 骨架 + axum WS 路由
//! - [`broadcast`]:广播消息骨架(BroadcastMessage / ClientKind / ControlMessage / MessageKind)
//! - [`conn`]:连接注册表(ConnId / ConnHandle / ConnRegistry / RelayState)
//! - [`relay`]:RelayServer trait + DefaultRelayServer + axum WS 路由与连接生命周期
//! - [`error`]:RelayError 错误类型
pub mod broadcast;
pub mod conn;
pub mod error;
pub mod relay;
// 顶层再导出常用项
pub use broadcast::{BroadcastMessage, ClientKind, ControlMessage, PresenceState};
pub use broadcast::{BroadcastMessage, ClientKind, ControlMessage, MessageKind, PresenceState};
pub use conn::{next_conn_id, ConnHandle, ConnId, ConnRegistry, RelayState};
pub use error::{RelayError, Result};
pub use relay::{build_router, DefaultRelayServer, RelayServer, RelayState};
pub use relay::{build_router, DefaultRelayServer, RelayServer};

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@@ -1,29 +1,73 @@
//! df-relay 中继服务骨架
//! df-relay 中继服务核心实现
//!
//! 设计依据:设计文档「Layer2」—— axum WS Server + 广播中继。
//! 接受两类连接:小程序(device_id 鉴权)+ 桌面端(token 配对)
//! 纯转发,无业务逻辑。
//! 接受两类连接:小程序(device_id 鉴权)+ 桌面端(token 配对),按 device_id
//! 配对转发(非全局广播),纯转发无业务逻辑。
//!
//! 脚手架范围:RelayServer trait + axum WS 路由骨架(占位 handler),
//! Phase2 填:
//! - 客户端注册表(HashMap<device_id, 连接集>)
//! - 广播分发(按 device_id 路由)
//! - 鉴权中间件
//! 协议(简单握手):
//! 1. 客户端建立 WS 后,首条消息发 JSON `Hello { kind, device_id, token }` 宣告身份。
//! 2. relay 校验 token(MVP:env `DF_RELAY_TOKEN` 或硬编码常量;生产级鉴权留 Phase3)。
//! 3. 校验通过 → 注册连接、进入收发循环;失败 → 发 Error 帧 + Close。
//! 4. 后续消息按 kind 路由:Event(device→miniapp)/ Command(miniapp→device)/ Control。
//!
//! AiChatEvent JSON 透传:relay 不解析 payload,只按 device_id + 方向转发。
use std::net::SocketAddr;
use async_trait::async_trait;
use axum::{
extract::{
ws::{WebSocket, WebSocketUpgrade},
ws::{Message, WebSocket, WebSocketUpgrade},
State,
},
response::IntoResponse,
routing::get,
Router,
};
use std::sync::Arc;
use futures_util::{SinkExt, StreamExt};
use serde::{Deserialize, Serialize};
use tokio::sync::mpsc;
use crate::broadcast::BroadcastMessage;
use crate::error::Result;
use crate::broadcast::{BroadcastMessage, ClientKind, MessageKind};
use crate::conn::{next_conn_id, ConnHandle, ConnId, RelayState};
use crate::error::{RelayError, Result};
/// MVP 默认 token(env `DF_RELAY_TOKEN` 缺省时回退)。
/// 生产级鉴权(每 device 独立 token + 过期刷新)留 Phase3。
const DEFAULT_TOKEN: &str = "devflow-relay-default-token";
/// 读取期望 token(env 优先,fallback 硬编码)
fn expected_token() -> String {
std::env::var("DF_RELAY_TOKEN").unwrap_or_else(|_| DEFAULT_TOKEN.to_string())
}
/// 客户端首消息:身份宣告(简单协议)
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Hello {
/// 客户端类型("device" / "miniapp")
pub kind: ClientKindWire,
/// 配对绑定的设备 ID
pub device_id: String,
/// 配对 token
pub token: String,
}
/// Hello.kind 的传输表示(serde 字符串,与 ClientKind 解耦避免 rename 歧义)
#[derive(Debug, Clone, Copy, Serialize, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "snake_case")]
pub enum ClientKindWire {
Device,
Miniapp,
}
impl From<ClientKindWire> for ClientKind {
fn from(w: ClientKindWire) -> Self {
match w {
ClientKindWire::Device => ClientKind::Device,
ClientKindWire::Miniapp => ClientKind::Miniapp,
}
}
}
/// 中继服务抽象
///
@@ -36,86 +80,30 @@ pub trait RelayServer: Send + Sync {
/// 广播消息给指定 device_id 绑定的对端
async fn broadcast(&self, msg: BroadcastMessage) -> Result<()>;
/// 注册新连接(连接建立后入表)
async fn register_client(&self, device_id: String) -> Result<()>;
/// 注销连接(断开后出表)
async fn unregister_client(&self, device_id: String) -> Result<()>;
/// 查询 device 是否有在线连接(离线降级判断用)
fn is_device_online(&self, device_id: &str) -> bool;
}
/// 共享状态(axum State 传递)
///
/// 脚手架占位:Phase2 填 tokio::sync::RwLock<HashMap<device_id, ConnectionSet>>。
/// 当前用 unit 占位以满足 Router state 约束。
#[derive(Clone, Default)]
pub struct RelayState {
/// Phase2:客户端注册表
/// 例:`clients: Arc<RwLock<HashMap<String, ConnectionSet>>>`
#[allow(dead_code)]
_reserved: (),
}
/// axum WS 路由构造
///
/// 暴露 `/ws/device`(桌面端连入)与 `/ws/miniapp`(小程序连入)两个端点,
/// 共享 RelayState。Phase2 在 handler 内填鉴权 + 连接生命周期管理。
pub fn build_router(state: Arc<RelayState>) -> Router {
Router::new()
.route("/ws/device", get(device_ws_handler))
.route("/ws/miniapp", get(miniapp_ws_handler))
.with_state(state)
}
/// 桌面端 WS 连接 handler(脚手架占位)
///
/// 当前仅接受升级并立即返回(不消费流),Phase2 填:
/// - 握手鉴权(token)
/// - register_client
/// - 循环 recv 转发 BroadcastMessage
/// - 断开 unregister_client
async fn device_ws_handler(
ws: WebSocketUpgrade,
State(_state): State<Arc<RelayState>>,
) -> impl IntoResponse {
tracing::info!("桌面端 WS 连接接入(脚手架占位)");
ws.on_upgrade(handle_connection)
}
/// 小程序 WS 连接 handler(脚手架占位)
async fn miniapp_ws_handler(
ws: WebSocketUpgrade,
State(_state): State<Arc<RelayState>>,
) -> impl IntoResponse {
tracing::info!("小程序 WS 连接接入(脚手架占位)");
ws.on_upgrade(handle_connection)
}
/// 通用 WS 连接处理(脚手架:接收一次即关闭)
///
/// Phase2 替换为完整读写循环 + 广播分发。
async fn handle_connection(mut socket: WebSocket) {
// 接收首条消息(占位),Phase2 改为持续循环
if let Some(Ok(msg)) = futures_util::StreamExt::next(&mut socket).await {
tracing::debug!(?msg, "收到首条消息(脚手架占位,Phase2 填路由)");
}
// 脚手架:静默关闭,不报错(连接生命周期管理留 Phase2)
}
/// 默认中继服务骨架
///
/// 脚手架阶段:trait 方法返回未实现错误,不静默假成功。
/// Phase2 替换为完整实现(启动 axum::serve + 注册表 + 广播)。
/// 默认中继服务(持有共享 RelayState)
pub struct DefaultRelayServer {
#[allow(dead_code)]
bind_addr: Option<String>,
state: RelayState,
}
impl DefaultRelayServer {
pub fn new() -> Self {
Self { bind_addr: None }
Self {
state: RelayState::new(),
}
}
/// 从既有 RelayState 构造(测试 / 外部复用)
pub fn with_state(state: RelayState) -> Self {
Self { state }
}
/// 暴露共享状态(外部可读连接数等)
pub fn state(&self) -> RelayState {
self.state.clone()
}
}
@@ -128,31 +116,291 @@ impl Default for DefaultRelayServer {
#[async_trait]
impl RelayServer for DefaultRelayServer {
async fn start(&self, addr: &str) -> Result<()> {
tracing::warn!(addr = %addr, "DefaultRelayServer.start 尚未实现(Phase2 填充)");
Err(crate::error::RelayError::Other(anyhow::anyhow!(
"DefaultRelayServer.start 尚未实现(Phase2)"
)))
let socket_addr: SocketAddr = addr
.parse()
.map_err(|e| RelayError::Start(format!("地址解析失败 {addr}: {e}")))?;
let app = build_router(self.state.clone());
let listener = tokio::net::TcpListener::bind(&socket_addr)
.await
.map_err(|e| RelayError::Start(format!("监听绑定失败 {addr}: {e}")))?;
tracing::info!(%addr, "df-relay WS 服务已启动");
axum::serve(listener, app)
.await
.map_err(|e| RelayError::Start(format!("axum::serve 失败: {e}")))?;
Ok(())
}
async fn broadcast(&self, _msg: BroadcastMessage) -> Result<()> {
Err(crate::error::RelayError::Other(anyhow::anyhow!(
"DefaultRelayServer.broadcast 尚未实现(Phase2)"
)))
async fn broadcast(&self, msg: BroadcastMessage) -> Result<()> {
let delivered = self.state.route(&msg).await;
if delivered == 0 {
// 对端离线不算硬错误(MVP 返回 Ok,离线降级由调用方据 is_device_online 判断)
tracing::debug!(
device_id = %msg.device_id,
kind = ?msg.kind,
"广播无对端在线(消息丢弃)"
);
}
Ok(())
}
async fn register_client(&self, _device_id: String) -> Result<()> {
Err(crate::error::RelayError::Other(anyhow::anyhow!(
"DefaultRelayServer.register_client 尚未实现(Phase2)"
)))
}
async fn unregister_client(&self, _device_id: String) -> Result<()> {
Err(crate::error::RelayError::Other(anyhow::anyhow!(
"DefaultRelayServer.unregister_client 尚未实现(Phase2)"
)))
}
fn is_device_online(&self, _device_id: &str) -> bool {
false
fn is_device_online(&self, device_id: &str) -> bool {
// trait 同步签名:tokio Mutex 用 try_lock 快照,失败保守返回 false
match self.state.inner().try_lock() {
Ok(g) => g.is_device_online(device_id),
Err(_) => false,
}
}
}
/// axum WS 路由构造
///
/// 暴露 `/ws/device`(桌面端连入)与 `/ws/miniapp`(小程序连入)两个端点,
/// 共享 RelayState。端点仅决定「期望的客户端类型」,真正的身份宣告在首消息
/// Hello 中再次校验(防误连/误用)。
pub fn build_router(state: RelayState) -> Router {
Router::new()
.route("/ws/device", get(device_ws_handler))
.route("/ws/miniapp", get(miniapp_ws_handler))
.with_state(state)
}
/// 桌面端 WS upgrade handler
async fn device_ws_handler(
ws: WebSocketUpgrade,
State(state): State<RelayState>,
) -> impl IntoResponse {
tracing::debug!("桌面端 WS 连接接入");
ws.on_upgrade(move |socket| handle_connection(socket, state, ClientKindWire::Device))
}
/// 小程序 WS upgrade handler
async fn miniapp_ws_handler(
ws: WebSocketUpgrade,
State(state): State<RelayState>,
) -> impl IntoResponse {
tracing::debug!("小程序 WS 连接接入");
ws.on_upgrade(move |socket| handle_connection(socket, state, ClientKindWire::Miniapp))
}
/// WS 连接生命周期(握手 → 收发循环 → 注销)
///
/// 步骤:
/// 1. 等待首条 Hello 文本帧,校验 kind 与 token。
/// 2. 校验通过:分配 conn_id + mpsc,注册 ConnHandle,派发广播读取任务。
/// 3. 主循环:从 socket recv 文本帧 → 构造 BroadcastMessage → route 投递。
/// 4. 同时读取 mpsc 广播队列 → 写回 socket(双任务用 split sink/stream)。
/// 5. 任一端断开 → 注销连接、关闭 mpsc。
async fn handle_connection(socket: WebSocket, state: RelayState, expected: ClientKindWire) {
// 握手阶段:等待首条 Hello
let (mut socket_tx, mut socket_rx) = socket.split();
let hello = match recv_hello(&mut socket_rx).await {
Ok(h) => h,
Err(e) => {
tracing::warn!(error = %e, "握手失败:未收到合法 Hello");
let _ = send_text(
&mut socket_tx,
r#"{"kind":"control","error":"handshake_failed"}"#,
)
.await;
let _ = socket_tx.close().await;
return;
}
};
// 身份 + token 双因子校验
if hello.kind != expected {
tracing::warn!(
?hello.kind,
?expected,
"握手失败:客户端类型与端点不匹配"
);
let _ = send_text(
&mut socket_tx,
r#"{"kind":"control","error":"kind_mismatch"}"#,
)
.await;
let _ = socket_tx.close().await;
return;
}
if hello.token != expected_token() {
tracing::warn!(
device_id = %hello.device_id,
"握手失败:token 校验不通过"
);
let _ = send_text(
&mut socket_tx,
r#"{"kind":"control","error":"auth_failed"}"#,
)
.await;
let _ = socket_tx.close().await;
return;
}
let conn_id = next_conn_id();
let kind: ClientKind = hello.kind.into();
let device_id = hello.device_id.clone();
tracing::info!(
conn_id = conn_id.0,
?kind,
device_id = %device_id,
"连接握手通过,进入收发循环"
);
// 建立广播投递 mpsc(连接读取任务消费 → 写回 socket)
let (bc_tx, bc_rx) = mpsc::unbounded_channel::<BroadcastMessage>();
let handle = ConnHandle::new(conn_id, kind, device_id.clone(), bc_tx);
state.add_conn(handle).await;
// 派发广播读取任务:从 bc_rx 取消息 → 序列化 → 写 socket
let mut bc_task = tokio::spawn(broadcast_pump(bc_rx, socket_tx));
// 主循环:从 socket recv → 构造 BroadcastMessage → route
loop {
tokio::select! {
// socket 入帧
maybe_msg = socket_rx.next() => {
match maybe_msg {
Some(Ok(Message::Text(text))) => {
if let Err(e) = handle_inbound_text(&state, conn_id, kind, &device_id, &text).await {
tracing::warn!(conn_id = conn_id.0, error = %e, "入站消息处理失败,忽略");
}
}
Some(Ok(Message::Binary(_))) => {
// MVP 仅支持文本帧;二进制帧忽略(协议层可后续扩展)
tracing::debug!(conn_id = conn_id.0, "收到二进制帧,忽略");
}
Some(Ok(Message::Ping(_))) | Some(Ok(Message::Pong(_))) => {
// axum/tungstenite 协议层 Ping/Pong 自动处理,这里仅记录
tracing::trace!(conn_id = conn_id.0, "协议层 Ping/Pong");
}
Some(Ok(Message::Close(_))) | None => {
tracing::info!(conn_id = conn_id.0, "客户端主动关闭连接");
break;
}
Some(Err(e)) => {
tracing::warn!(conn_id = conn_id.0, error = %e, "socket 接收错误,断开");
break;
}
}
}
// 广播 pump 任务结束(socket_tx 关闭或 mpsc 关闭)
res = &mut bc_task => {
match res {
Ok(()) => {
tracing::debug!(conn_id = conn_id.0, "广播 pump 任务正常结束");
}
Err(e) => {
tracing::warn!(conn_id = conn_id.0, error = %e, "广播 pump 任务 panic");
}
}
break;
}
}
}
// 注销连接
if let Some(d) = state.remove_conn(conn_id).await {
tracing::info!(conn_id = conn_id.0, device_id = %d, "连接已注销");
}
// 结束 pump 任务(若仍在运行)
bc_task.abort();
}
/// 接收并解析首条 Hello 文本帧
async fn recv_hello(rx: &mut futures_util::stream::SplitStream<WebSocket>) -> Result<Hello> {
let deadline = tokio::time::Duration::from_secs(10);
let next = tokio::time::timeout(deadline, rx.next())
.await
.map_err(|_| RelayError::Client("握手超时(10s 未收到 Hello)".into()))?;
let msg = next
.ok_or_else(|| RelayError::Client("握手阶段连接关闭".into()))?
.map_err(|e| RelayError::WebSocket(format!("握手 recv 失败: {e}")))?;
let text = match msg {
Message::Text(t) => t,
Message::Binary(_) => {
return Err(RelayError::Client("握手首帧必须为文本".into()));
}
_ => return Err(RelayError::Client("握手首帧类型非法".into())),
};
let hello: Hello =
serde_json::from_str(&text).map_err(|e| RelayError::Client(format!("Hello 解析失败: {e}")))?;
Ok(hello)
}
/// 处理入站文本帧(构造 BroadcastMessage → route)
async fn handle_inbound_text(
state: &RelayState,
conn_id: ConnId,
kind: ClientKind,
device_id: &str,
raw: &str,
) -> Result<()> {
// 入站文本即业务 payload(relay 不解析),包成 BroadcastMessage
// payload 直接用原始 JSON 值;若客户端发非 JSON 文本,则包成字符串值
let payload: serde_json::Value = serde_json::from_str(raw).unwrap_or(serde_json::Value::String(raw.to_string()));
let now = now_ms();
let (msg_kind, from) = match kind {
ClientKind::Device => (MessageKind::Event, ClientKind::Device),
ClientKind::Miniapp => (MessageKind::Command, ClientKind::Miniapp),
};
let msg = BroadcastMessage {
device_id: device_id.to_string(),
kind: msg_kind,
source: conn_id,
from,
payload,
ts: now,
};
let delivered = state.route(&msg).await;
tracing::debug!(
conn_id = conn_id.0,
?msg_kind,
device_id = %device_id,
delivered,
"入站消息已路由"
);
Ok(())
}
/// 广播 pump:从 mpsc 取消息,序列化后写回 socket sink
///
/// 任务退出条件:bc_rx 关闭(对端 handle 全部 drop)/ socket_tx 关闭出错。
async fn broadcast_pump(
mut bc_rx: mpsc::UnboundedReceiver<BroadcastMessage>,
mut socket_tx: futures_util::stream::SplitSink<WebSocket, Message>,
) {
while let Some(msg) = bc_rx.recv().await {
let text = match serde_json::to_string(&msg) {
Ok(t) => t,
Err(e) => {
tracing::warn!(error = %e, "广播消息序列化失败,跳过");
continue;
}
};
if let Err(e) = socket_tx.send(Message::Text(text)).await {
tracing::warn!(error = %e, "广播写回 socket 失败,pump 退出");
break;
}
}
}
/// 便捷发送文本帧
async fn send_text(
tx: &mut futures_util::stream::SplitSink<WebSocket, Message>,
text: &str,
) -> Result<()> {
tx.send(Message::Text(text.to_string()))
.await
.map_err(|e| RelayError::WebSocket(format!("发送失败: {e}")))
}
/// 当前毫秒时间戳(避开 chrono workspace 依赖,直接用 std + SystemTime)
fn now_ms() -> i64 {
use std::time::{SystemTime, UNIX_EPOCH};
SystemTime::now()
.duration_since(UNIX_EPOCH)
.map(|d| d.as_millis() as i64)
.unwrap_or(0)
}