修复: unwrap 吞错 + lock 中毒 panic 高危项(数据吞 warn 跳过 / lock 降级返 Err)
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@@ -291,12 +291,24 @@ type SkillsGuard = RwLockReadGuard<'static, Option<Vec<SkillInfo>>>;
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/// P1-260617-3:`scan_skills` 同步递归 `fs::read_dir` + `read_to_string`(plugins/marketplaces
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/// 多层嵌套,Windows 文件多时同步阻塞 tokio runtime)。本函数改 async,慢路径扫盘包
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/// `spawn_blocking` 隔离(对齐 commands/project.rs detect_stack 模式)。快路径(读锁命中)仍同步无 fs。
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async fn skills_lock_async() -> SkillsGuard {
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///
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/// 锁中毒(P1-260617-3 加固):读写锁 expect 中毒会 panic,技能加载热路径 panic 不可接受。
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/// 中毒 → tracing::error! 记录 + 返 None(调用方 `skills_cached` 得空 Vec / `read_skill_content_stripped`
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/// 返 None),不再 panic。中毒通常因持锁 panicking 线程(早期改 *g 时 unwrap)残留,缓存本身可重建,
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/// 返空后下次 `invalidate_skills` 或进程重启自愈。
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async fn skills_lock_async() -> Option<SkillsGuard> {
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// 快路径:读锁命中(无 fs,纯内存)
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{
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let g = RwLock::read(&SKILLS).expect("SKILLS poisoned");
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// 锁中毒不 panic:PoisonError 携 guard 仍可恢复数据,但缓存一致性不保 → 记录后返 None 降级空。
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let g = match RwLock::read(&SKILLS) {
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Ok(g) => g,
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Err(_) => {
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tracing::error!("SKILLS 读锁中毒,返空技能列表");
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return None;
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}
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};
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if g.is_some() {
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return g;
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return Some(g);
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}
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}
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// 慢路径:扫盘(spawn_blocking 隔离同步 fs 递归,防阻塞 tokio runtime)
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@@ -305,16 +317,28 @@ async fn skills_lock_async() -> SkillsGuard {
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.map(|res| res.skills)
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.unwrap_or_default();
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{
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let mut g = RwLock::write(&SKILLS).expect("SKILLS poisoned");
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let mut g = match RwLock::write(&SKILLS) {
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Ok(g) => g,
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Err(_) => {
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tracing::error!("SKILLS 写锁中毒,返空技能列表");
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return None;
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}
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};
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// 另一线程可能已填,二次检查(双检锁)
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if g.is_none() {
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*g = Some(scanned);
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}
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}
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// 再取读锁返回(此时必 Some)
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let g = RwLock::read(&SKILLS).expect("SKILLS poisoned");
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let g = match RwLock::read(&SKILLS) {
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Ok(g) => g,
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Err(_) => {
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tracing::error!("SKILLS 读锁(慢路径后)中毒,返空技能列表");
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return None;
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}
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};
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debug_assert!(g.is_some(), "skills_lock 慢路径后必 Some");
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g
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Some(g)
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}
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/// 技能扫描结果缓存(进程内;命中即 clone,不重复扫盘)。
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@@ -326,7 +350,8 @@ async fn skills_lock_async() -> SkillsGuard {
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/// 隔离同步 fs 防阻塞 tokio runtime(Tauri 单线程 runtime)。快路径(读锁命中)无 fs。
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pub(crate) async fn skills_cached() -> Vec<SkillInfo> {
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let g = skills_lock_async().await;
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g.clone().unwrap_or_default()
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// 锁中毒 → None → unwrap_or_default() 得空 Vec(对齐 P1-260617-3 中毒降级)。
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g.and_then(|g| g.clone()).unwrap_or_default()
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}
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/// 置缓存为 None,下次 `skills_cached()` 触发重扫。
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@@ -334,7 +359,15 @@ pub(crate) async fn skills_cached() -> Vec<SkillInfo> {
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/// `ai_reload_skills` IPC 调用:写锁置 None → 紧接 `skills_cached()` 重扫,
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/// 实现"改技能不重启即生效"。
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pub(crate) fn invalidate_skills() {
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let mut g = RwLock::write(&SKILLS).expect("SKILLS poisoned");
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// 锁中毒:本就是想置 None 清缓存重建,但中毒时持锁线程已 panic,此处无法恢复一致状态。
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// 记录错误并提前返回(下次加载由 skills_lock_async 中毒降级返空,进程重启自愈)。
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let mut g = match RwLock::write(&SKILLS) {
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Ok(g) => g,
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Err(_) => {
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tracing::error!("SKILLS 写锁中毒(invalidate_skills),跳过置 None");
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return;
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}
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};
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*g = None;
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}
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@@ -349,8 +382,9 @@ pub(crate) fn invalidate_skills() {
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/// 否则非 Send 跨 await 点致 future 不 Send(MentionResolver 要求 Send)。guard 用 { } 限作用域。
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pub(crate) async fn read_skill_content_stripped(name: String) -> Option<String> {
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// 在作用域内取 path 后立即 drop guard,避免非 Send guard 跨 spawn_blocking await 点
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// 锁中毒 → skills_lock_async 返 None → ? 早返 None(对齐 P1-260617-3 中毒降级返空 desc)。
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let path: String = {
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let g = skills_lock_async().await;
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let g = skills_lock_async().await?;
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let skills = g.as_ref()?;
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let info = skills.iter().find(|s| s.name == name)?;
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info.path.clone()
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