528 lines
22 KiB
Rust
528 lines
22 KiB
Rust
//! df-tunnel 隧道客户端(Phase2 完整实现)
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//!
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//! 设计依据:设计文档「Layer1」—— 桌面端主动出站连云后端 `wss://host/ws/device`,
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//! 穿 NAT 无需端口映射。tokio-tungstenite WS + Hello 握手 + 收发循环 + 指数退避重连。
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//!
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//! ## 协议对齐(df-relay Phase2 commit 2b8b30e)
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//! - 桌面端连 `/ws/device`,首帧发 `Hello { kind:"device", device_id, token }`
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//! - relay 双因子校验(kind == expected_device + token 匹配),失败发
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//! `{"kind":"control","error":"..."}` + Close,成功则静默进入收发循环(无显式 ack)
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//! - 握手成功信号:**未收到 error 帧 且 socket 保持打开**(connect 用 timeout 探测首帧)
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//! - 入站消息:relay 把对端 Miniapp 的文本帧包成 BroadcastMessage 转发,桌面端收到的
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//! 是完整 BroadcastMessage JSON,payload 是 miniapp 指令原样 JSON(Phase3 纯透传,不解析)
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//! - 出站消息:桌面端发 TunnelEvent 的 JSON(relay 把它当 payload 包成 BroadcastMessage)
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//!
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//! ## AiChatEvent 透传原则
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//! payload 用 serde_json::Value 透传,本 crate 不依赖 src-tauri/df-types(避跨 crate 强耦合)。
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//! TunnelEvent 仅是高频子集,扩展变体不破坏向后兼容。
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//!
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//! ## 并发模型
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//! 内部 spawn 收发循环 task,通过 mpsc 解耦 send_event(调用方)与 socket 写入。
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//! 收到 command 方向 payload(`serde_json::Value`)走 on_command 回调(调用方在 connect 时注册),不阻塞收发循环。
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//! Phase3 协议统一(D1=A):tunnel 纯透传,业务协议解析在 device 端桥接层(src-tauri)。
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//! `&self` + `Arc<Mutex<...>>` 持连接状态,trait 方法全部 async + 不持 stream 借用。
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::Arc;
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use std::time::Duration;
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use async_trait::async_trait;
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use futures_util::{SinkExt, StreamExt};
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use tokio::sync::{mpsc, Mutex};
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use tokio::task::JoinHandle;
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use tokio_tungstenite::tungstenite::protocol::CloseFrame;
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use tokio_tungstenite::tungstenite::Message as WsMessage;
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use crate::error::{Result, TunnelError};
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use crate::events::{Hello, HelloKind, RelayControlError, TunnelEvent};
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/// 收到 miniapp→device 指令 payload 时的回调类型(Boxed Future,在收发循环 task 内 await)
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///
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/// Phase3 协议统一(D1=A):tunnel 纯透传,不再反序列化 TunnelCommand 强类型,
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/// payload 以 `serde_json::Value` 上抛,业务协议解析在 device 端桥接层(src-tauri)。
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/// 设计为 async 便于调用方执行 Tauri command 异步路由。回调内 panic 会中断收发循环,
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/// 调用方应自行处理错误(回调返回值忽略,失败由调用方记录)。
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pub type CommandHandler = Arc<dyn Fn(serde_json::Value) -> futures_util::future::BoxFuture<'static, ()> + Send + Sync>;
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/// 隧道客户端抽象
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///
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/// 设计为 trait 而非具体结构,便于:
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/// 1. 测试用 mock 实现(不依赖真实 WS)
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/// 2. 未来替换底层实现(如换 quic / sse)不改调用方
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///
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/// 状态语义:
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/// - `connect` 一次建立连接 + spawn 收发循环,重复 connect 视为重连(先 disconnect)
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/// - `is_connected` 轻量查询,不发心跳
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/// - `send_event` 非阻塞入队,实际 socket 写入由收发循环异步完成
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/// - `disconnect` 优雅关闭(Close 帧 + 停 task + 清资源)
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#[async_trait]
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pub trait TunnelClient: Send + Sync {
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/// 主动连接云后端 + 注册指令回调
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///
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/// `url` 形如 `wss://host/ws/device`(query 不带 token,token 走 Hello 帧)。
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/// 成功后进入「已连接」状态并 spawn 收发循环。失败返回 TunnelError::Connect/Auth。
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/// `on_command` 收到云后端转发的 command 方向 payload Value 时被调用(在收发 task 内异步执行)。
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/// Phase3 纯透传(D1=A):payload 不在 tunnel 解析,由 device 端桥接层 match cmd 路由。
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async fn connect(
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&self,
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url: &str,
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device_id: &str,
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token: &str,
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on_command: CommandHandler,
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) -> Result<()>;
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/// 主动断开(优雅 Close 帧 + 释放 task / 通道)
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async fn disconnect(&self) -> Result<()>;
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/// 是否处于已连接状态(轻量查询,不阻塞,不发心跳)
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fn is_connected(&self) -> bool;
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/// 发送事件(桌面端 → 云后端 → 小程序)
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///
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/// 非阻塞入队,实际 socket 写入异步完成。连接断开时返回 NotConnected。
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async fn send_event(&self, event: TunnelEvent) -> Result<()>;
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}
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/// 握手探测窗口(relay 校验通过后静默进入收发循环,无 ack 帧;
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/// 此窗口内若收到 error 帧或连接 Close,判定握手失败)
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const HANDSHAKE_PROBE: Duration = Duration::from_secs(3);
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/// 心跳间隔(应用层 Ping,补协议层 keepalive,防 NAT 连接表超时回收)
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const HEARTBEAT_INTERVAL: Duration = Duration::from_secs(25);
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/// 重连初始退避
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const RECONNECT_BASE: Duration = Duration::from_secs(1);
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/// 重连退避上限
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const RECONNECT_MAX: Duration = Duration::from_secs(30);
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/// 内部连接状态(disconnect 时 drop 即清资源)
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struct ConnState {
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/// 发送队列:send_event 投递 → 收发循环消费写 socket
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tx: mpsc::UnboundedSender<OutFrame>,
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/// 收发循环 task handle(disconnect 时 abort)
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task: JoinHandle<()>,
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}
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/// 收发循环出站帧(SendLoop 内部消费)
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enum OutFrame {
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/// 业务事件(序列化后写 socket)
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Event(TunnelEvent),
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/// 优雅关闭
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Close,
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}
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/// 默认 WS 隧道客户端(完整实现)
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pub struct WsTunnelClient {
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/// 目标服务器 URL(connect 后保存,重连用;字段供未来 auto-reconnect 读)
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/// 注:当前 connect 一次性建立,未实现自动后台重连(手动 connect 即重连),
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/// 该字段保留以备 Phase3「断线后台自动重连」消费。
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server_url: Mutex<Option<String>>,
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device_id: Mutex<Option<String>>,
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token: Mutex<Option<String>>,
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/// 当前活跃连接状态(None = 未连接)
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conn: Mutex<Option<ConnState>>,
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/// 连接状态标志(与收发循环 task 共享同一 Arc,is_connected 无锁查询;
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/// task 退出时置 false,connect 时置 true)
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connected: Arc<AtomicBool>,
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}
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impl WsTunnelClient {
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/// 创建未连接的客户端实例
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pub fn new() -> Self {
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Self {
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server_url: Mutex::new(None),
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device_id: Mutex::new(None),
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token: Mutex::new(None),
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conn: Mutex::new(None),
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connected: Arc::new(AtomicBool::new(false)),
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}
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}
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/// 当前已连接时取一份重连参数(未来自动重连用)
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pub async fn reconnect_params(&self) -> Option<(String, String, String)> {
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let url = self.server_url.lock().await.clone()?;
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let device_id = self.device_id.lock().await.clone()?;
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let token = self.token.lock().await.clone()?;
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Some((url, device_id, token))
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}
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}
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impl Default for WsTunnelClient {
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fn default() -> Self {
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Self::new()
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}
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}
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#[async_trait]
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impl TunnelClient for WsTunnelClient {
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async fn connect(
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&self,
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url: &str,
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device_id: &str,
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token: &str,
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on_command: CommandHandler,
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) -> Result<()> {
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// 已连接则先清(支持重复 connect 视作重连)
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if self.connected.load(Ordering::Relaxed) {
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self.cleanup_conn().await;
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}
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// 1. 建立 WS 连接
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let (ws_stream, _resp) = tokio_tungstenite::connect_async(url)
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.await
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.map_err(|e| TunnelError::Connect(format!("WS 连接失败 {url}: {e}")))?;
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tracing::info!(%url, "WS 连接已建立,开始 Hello 握手");
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let (mut sink, mut stream) = ws_stream.split();
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// 2. 发 Hello 握手帧
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let hello = Hello {
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kind: HelloKind::Device,
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device_id: device_id.to_string(),
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token: token.to_string(),
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};
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let hello_json = serde_json::to_string(&hello)?;
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sink.send(WsMessage::Text(hello_json)).await.map_err(|e| {
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TunnelError::Connect(format!("发送 Hello 失败: {e}"))
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})?;
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// 3. 探测握手结果:HANDSHAKE_PROBE 窗口内
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// - 收到 error 帧 → relay 拒绝(返回 Auth 错误,附原因)
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// - 收到 Close / EOF → 连接被关(返回 Connect 错误)
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// - 收到首条正常消息 / 超时无负帧 → 视为握手成功(relay 静默进入收发循环)
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// - Ping/Pong 协议帧:忽略继续等
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let mut first_frame_pending: Option<WsMessage> = None;
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let probe = tokio::time::timeout(HANDSHAKE_PROBE, stream.next()).await;
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match probe {
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Err(_) => {
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// 超时无负帧:relay 静默通过(常见路径)
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tracing::debug!("握手探测窗口无负帧,视为成功");
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}
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Ok(None) => {
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return Err(TunnelError::Connect(
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"握手阶段连接关闭(relay 未响应)".into(),
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));
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}
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Ok(Some(Err(e))) => {
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return Err(TunnelError::Connect(format!("握手 recv 错误: {e}")));
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}
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Ok(Some(Ok(msg))) => {
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first_frame_pending = Some(msg);
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}
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}
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// 校验首帧是否为 relay 拒绝帧
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if let Some(msg) = &first_frame_pending {
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if let Some(err) = parse_relay_error(msg) {
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return Err(TunnelError::Auth(format!(
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"relay 拒绝握手: {}",
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err.error
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)));
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}
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if matches!(msg, WsMessage::Close(_)) {
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return Err(TunnelError::Connect("握手被 relay Close".into()));
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}
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}
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// 4. 握手成功:保存参数 + 建发送队列 + spawn 收发循环
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*self.server_url.lock().await = Some(url.to_string());
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*self.device_id.lock().await = Some(device_id.to_string());
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*self.token.lock().await = Some(token.to_string());
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let (tx, rx) = mpsc::unbounded_channel::<OutFrame>();
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// 复用 self.connected 的 Arc,task 退出时置 false 与 self 同步
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self.connected.store(true, Ordering::Relaxed);
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let connected_for_task = self.connected.clone();
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let task = tokio::spawn(run_loop(
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sink,
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stream,
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first_frame_pending,
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rx,
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on_command,
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connected_for_task,
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));
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*self.conn.lock().await = Some(ConnState { tx, task });
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tracing::info!(%url, device_id, "WsTunnelClient 连接就绪,收发循环已启动");
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Ok(())
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}
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async fn disconnect(&self) -> Result<()> {
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self.cleanup_conn().await;
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tracing::info!("WsTunnelClient 已断开");
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Ok(())
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}
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fn is_connected(&self) -> bool {
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self.connected.load(Ordering::Relaxed)
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}
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async fn send_event(&self, event: TunnelEvent) -> Result<()> {
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let conn = self.conn.lock().await;
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let Some(state) = conn.as_ref() else {
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return Err(TunnelError::NotConnected);
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};
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state
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.tx
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.send(OutFrame::Event(event))
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.map_err(|_| TunnelError::NotConnected)?;
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Ok(())
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}
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}
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impl WsTunnelClient {
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/// 清理当前连接(Close 帧 + abort task + 置标志)
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async fn cleanup_conn(&self) {
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let mut conn = self.conn.lock().await;
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if let Some(state) = conn.take() {
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// 通知收发循环优雅关闭(忽略发送失败:循环已退出)
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let _ = state.tx.send(OutFrame::Close);
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// 给 task 一点时间自然退出(发完 Close 帧);超时则 abort 兜底
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let mut task = state.task;
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tokio::select! {
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_ = &mut task => {}
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_ = tokio::time::sleep(Duration::from_millis(500)) => {
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task.abort();
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}
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}
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}
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*self.server_url.lock().await = None;
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*self.device_id.lock().await = None;
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*self.token.lock().await = None;
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self.connected.store(false, Ordering::Relaxed);
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}
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}
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/// 收发循环主体(spawn 后独立运行)
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///
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/// 职责:
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/// 1. socket 入帧 → 解析 BroadcastMessage → 取 payload Value 纯透传 → on_command 回调(协议解析在桥接层)
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/// 2. mpsc 出帧 → socket 写入(Event 序列化 / Ping 心跳 / Close 关闭)
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/// 3. 心跳定时器:每 HEARTBEAT_INTERVAL 发一次 Ping
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/// 4. 任一端断开 → 退出 task,置 connected=false
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///
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/// 注:本任务范围不含「自动后台重连」(disconnect 即退出)。Phase3 可在外层包一层
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/// supervisor task,检测 task 退出后用指数退避重新 connect(参数从 reconnect_params 取)。
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async fn run_loop(
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mut sink: futures_util::stream::SplitSink<
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tokio_tungstenite::WebSocketStream<tokio_tungstenite::MaybeTlsStream<tokio::net::TcpStream>>,
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WsMessage,
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>,
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mut stream: futures_util::stream::SplitStream<
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tokio_tungstenite::WebSocketStream<tokio_tungstenite::MaybeTlsStream<tokio::net::TcpStream>>,
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>,
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first_frame: Option<WsMessage>,
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mut rx: mpsc::UnboundedReceiver<OutFrame>,
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on_command: CommandHandler,
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connected: Arc<AtomicBool>,
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) {
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// 心跳 tick
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let mut heartbeat = tokio::time::interval(HEARTBEAT_INTERVAL);
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heartbeat.set_missed_tick_behavior(tokio::time::MissedTickBehavior::Skip);
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// 首次 tick 立即触发会干扰,跳过
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heartbeat.tick().await;
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// 处理握手期已读但未消费的首帧(可能是首条业务消息)
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if let Some(msg) = first_frame {
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if !handle_inbound(&msg, &on_command).await {
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tracing::info!("首帧处理后连接应关闭,退出收发循环");
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connected.store(false, Ordering::Relaxed);
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let _ = sink.close().await;
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return;
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}
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}
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loop {
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tokio::select! {
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// socket 入帧
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maybe_msg = stream.next() => {
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match maybe_msg {
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Some(Ok(msg)) => {
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if !handle_inbound(&msg, &on_command).await {
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tracing::info!("对端关闭连接,收发循环退出");
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break;
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}
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}
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Some(Err(e)) => {
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tracing::warn!(error = %e, "socket recv 错误,收发循环退出");
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break;
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}
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None => {
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tracing::info!("socket 流结束,收发循环退出");
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break;
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}
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}
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}
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// 出站队列
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maybe_out = rx.recv() => {
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match maybe_out {
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Some(OutFrame::Event(ev)) => {
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let json = match serde_json::to_string(&ev) {
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Ok(j) => j,
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Err(e) => {
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tracing::warn!(error = %e, "事件序列化失败,跳过");
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continue;
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}
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};
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if let Err(e) = sink.send(WsMessage::Text(json)).await {
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tracing::warn!(error = %e, "socket 写入失败,收发循环退出");
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break;
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}
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}
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Some(OutFrame::Close) => {
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tracing::debug!("收到 disconnect 指令,发 Close 帧优雅关闭");
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let _ = sink.send(WsMessage::Close(Some(CloseFrame {
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code: tokio_tungstenite::tungstenite::protocol::frame::coding::CloseCode::Normal,
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reason: "client_disconnect".into(),
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}))).await;
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break;
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}
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None => {
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tracing::debug!("发送队列关闭(客户端 drop),退出收发循环");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
// 心跳
|
|
_ = heartbeat.tick() => {
|
|
if let Err(e) = sink.send(WsMessage::Ping(Vec::new())).await {
|
|
tracing::warn!(error = %e, "心跳发送失败,收发循环退出");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
connected.store(false, Ordering::Relaxed);
|
|
// 确保 sink 关闭(若上面 break 未发 Close,这里兜底)
|
|
let _ = sink.close().await;
|
|
}
|
|
|
|
/// 处理入站帧,返回 false 表示连接应关闭(Close/EOF/错误)
|
|
async fn handle_inbound(msg: &WsMessage, on_command: &CommandHandler) -> bool {
|
|
match msg {
|
|
WsMessage::Text(text) => {
|
|
// Phase3 纯透传(D1=A):relay 转发完整 BroadcastMessage,
|
|
// payload 是 miniapp 指令原样 JSON。tunnel 只提取 payload Value 上抛,
|
|
// 不解析业务协议(协议解析在 device 端桥接层 src-tauri)。
|
|
if let Some(payload) = parse_payload_from_broadcast(text) {
|
|
// 回调内执行指令路由(桥接层 match cmd → Tauri command);回调失败不影响收发循环
|
|
let fut = on_command(payload);
|
|
fut.await;
|
|
} else {
|
|
// 非 Command 消息(Control/Event 回环/未知):忽略,不中断
|
|
tracing::debug!(text = %text.chars().take(200).collect::<String>(), "收到非 Command 入站消息,忽略");
|
|
}
|
|
true
|
|
}
|
|
WsMessage::Binary(_) => {
|
|
tracing::debug!("收到二进制帧,忽略");
|
|
true
|
|
}
|
|
WsMessage::Ping(_) => {
|
|
// tungstenite 协议层自动应答 Pong,这里不处理
|
|
true
|
|
}
|
|
WsMessage::Pong(_) => true,
|
|
WsMessage::Close(_) => false,
|
|
WsMessage::Frame(_) => true, // 原始帧,上层已聚合,忽略
|
|
}
|
|
}
|
|
|
|
/// 从 BroadcastMessage JSON 提取 command 方向的 payload Value(纯透传,不解析业务协议)
|
|
///
|
|
/// Phase3 协议统一(D1=A):df-relay 入站包成 `BroadcastMessage { ..., payload: Value }`,
|
|
/// tunnel 只提取 payload 字段以 Value 上抛 on_command,不反序列化为 TunnelCommand 强类型
|
|
/// (业务协议解析在 device 端桥接层)。仅 kind=="command" 时提取(Event/Control 不提,避免回环噪音)。
|
|
fn parse_payload_from_broadcast(raw: &str) -> Option<serde_json::Value> {
|
|
// 仅取 payload 字段,避整结构强类型耦合(device_id/source 等字段本客户端不关心)
|
|
#[derive(serde::Deserialize)]
|
|
struct BroadcastLike {
|
|
#[serde(default)]
|
|
payload: Option<serde_json::Value>,
|
|
#[serde(default)]
|
|
kind: Option<String>,
|
|
}
|
|
let parsed: BroadcastLike = serde_json::from_str(raw).ok()?;
|
|
// 仅 kind == "command" 时才提 payload(Event/Control 不提)
|
|
if parsed.kind.as_deref() != Some("command") {
|
|
return None;
|
|
}
|
|
parsed.payload
|
|
}
|
|
|
|
/// 判断是否为 relay 控制面错误帧
|
|
fn parse_relay_error(msg: &WsMessage) -> Option<RelayControlError> {
|
|
if let WsMessage::Text(t) = msg {
|
|
serde_json::from_str::<RelayControlError>(t).ok()
|
|
} else {
|
|
None
|
|
}
|
|
}
|
|
|
|
/// 计算指数退避延迟(供未来 supervisor 重连使用,本任务未直接调用,但属完整重连语义的一部分)
|
|
#[allow(dead_code)]
|
|
fn backoff_delay(attempt: u32) -> Duration {
|
|
// 1s, 2s, 4s, 8s, 16s, 30s, 30s, ...
|
|
let secs = RECONNECT_BASE
|
|
.as_secs()
|
|
.saturating_mul(1u64 << attempt.min(5));
|
|
Duration::from_secs(secs.min(RECONNECT_MAX.as_secs()))
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod tests {
|
|
use super::*;
|
|
|
|
#[test]
|
|
fn backoff_caps_at_max() {
|
|
assert_eq!(backoff_delay(0), RECONNECT_BASE);
|
|
assert_eq!(backoff_delay(1), Duration::from_secs(2));
|
|
assert_eq!(backoff_delay(5), Duration::from_secs(32).min(RECONNECT_MAX));
|
|
assert_eq!(backoff_delay(10), RECONNECT_MAX);
|
|
}
|
|
|
|
#[test]
|
|
fn parse_payload_from_broadcast_extracts_value() {
|
|
// 模拟 relay 转发的 BroadcastMessage(miniapp 发的 MiniCommand {cmd, args} 在 payload)
|
|
let raw = r#"{"device_id":"dev-1","kind":"command","source":{"0":42},"from":"miniapp","payload":{"cmd":"send_message","args":{"message":"hi","conversation_id":"c1"}},"ts":1700000000000}"#;
|
|
let payload = parse_payload_from_broadcast(raw).expect("应提取出 payload Value");
|
|
// 纯透传:payload 原样上抛,字段保持 miniapp 端 {cmd, args} 结构(未做协议转换)
|
|
assert_eq!(payload["cmd"], "send_message");
|
|
assert_eq!(payload["args"]["message"], "hi");
|
|
assert_eq!(payload["args"]["conversation_id"], "c1");
|
|
}
|
|
|
|
#[test]
|
|
fn parse_payload_ignores_event_kind() {
|
|
// Event 方向(device→miniapp)不提取,避免回环噪音
|
|
let raw = r#"{"device_id":"dev-1","kind":"event","source":{"0":1},"from":"device","payload":{"type":"text_delta","conversation_id":"c1","delta":"x"},"ts":1}"#;
|
|
assert!(parse_payload_from_broadcast(raw).is_none());
|
|
}
|
|
|
|
/// D5 弱校验:payload Value 仍可反序列化为 TunnelCommand(保留强类型作桥接层可选校验)
|
|
#[test]
|
|
fn payload_compatible_with_tunnel_command() {
|
|
use crate::events::TunnelCommand;
|
|
let raw = r#"{"device_id":"dev-1","kind":"command","source":{"0":42},"from":"miniapp","payload":{"kind":"send","conv_id":"c1","content":"hi"},"ts":1}"#;
|
|
let payload = parse_payload_from_broadcast(raw).expect("应提取 payload");
|
|
let cmd: TunnelCommand = serde_json::from_value(payload).expect("payload 应兼容 TunnelCommand");
|
|
match cmd {
|
|
TunnelCommand::Send { conv_id, content } => {
|
|
assert_eq!(conv_id, "c1");
|
|
assert_eq!(content, "hi");
|
|
}
|
|
other => panic!("预期 Send,实际 {other:?}"),
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn parse_relay_error_detects_auth_failure() {
|
|
let msg = WsMessage::Text(r#"{"kind":"control","error":"auth_failed"}"#.into());
|
|
let err = parse_relay_error(&msg).expect("应解析出错误帧");
|
|
assert_eq!(err.error, "auth_failed");
|
|
}
|
|
}
|