新增: Rust 数据模型 + 颜色纯函数 + ts-rs 类型同步(B1)

- model.rs: 全部数据结构(Deck/Slide/Element/Style/Theme/AiCfg/LibItem/PageTemplate/ChatMessage/Op/RichSegment)
  所有结构体 derive Serialize/Deserialize/TS,自动生成 TS 类型到 bindings/types.ts
- color.rs: 颜色解析纯函数(resolve_color/resolve_bg/is_dark_bg/shade/hex_to_rgb)
  对应 store.ts 的颜色逻辑,23 个单元测试全部通过
- lib.rs: 新增 app_info IPC 命令
- ts-rs 自动生成的 bindings/types.ts 与手写 types.ts 类型一致
This commit is contained in:
lxy
2026-07-12 18:20:49 +08:00
parent b9a388b570
commit 1430e9e061
6 changed files with 626 additions and 5 deletions
+212
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/* =====================================================================
* color.rs — 颜色/背景解析纯函数(对应 store.ts 的颜色函数)
*
* 这些函数供 Rust 端的渲染/序列化使用(B2 store 迁移时调用)。
* 当前阶段保持与 TS 版本完全一致的逻辑。
* ===================================================================== */
pub fn hex_to_rgb(hex: &str) -> Option<(u8, u8, u8)> {
let c = hex.trim_start_matches('#');
let full = if c.len() == 3 {
format!(
"{}{}{}{}{}{}",
&c[0..1],
&c[0..1],
&c[1..2],
&c[1..2],
&c[2..3],
&c[2..3]
)
} else {
c.to_string()
};
if full.len() < 6 {
return None;
}
let r = u8::from_str_radix(&full[0..2], 16).ok()?;
let g = u8::from_str_radix(&full[2..4], 16).ok()?;
let b = u8::from_str_radix(&full[4..6], 16).ok()?;
Some((r, g, b))
}
pub fn is_dark_hex(hex: &str) -> bool {
match hex_to_rgb(hex) {
Some((r, g, b)) => (0.299 * r as f64 + 0.587 * g as f64 + 0.114 * b as f64) < 145.0,
None => false,
}
}
pub fn shade(hex: &str, pct: f64) -> String {
let (r, g, b) = match hex_to_rgb(hex) {
Some(rgb) => rgb,
None => return hex.to_string(),
};
let f = if pct < 0.0 { 0.0 } else { 255.0 };
let p = pct.abs() / 100.0;
let nr = ((f - r as f64) * p + r as f64).round() as u8;
let ng = ((f - g as f64) * p + g as f64).round() as u8;
let nb = ((f - b as f64) * p + b as f64).round() as u8;
format!("#{:02x}{:02x}{:02x}", nr, ng, nb)
}
pub fn is_dark_bg(bg: &str) -> bool {
if bg.is_empty() {
return false;
}
if bg.starts_with('#') {
return is_dark_hex(bg);
}
if bg == "primary" || bg == "accent" {
return true;
}
if bg.starts_with("g-") {
return true;
}
false
}
pub fn is_valid_hex(s: &str) -> bool {
s.starts_with('#')
&& s.len() >= 4
&& s[1..].chars().all(|c| c.is_ascii_hexdigit())
}
/// 颜色解析:dark=true 时深色文字键反相为浅色
pub fn resolve_color(key: &str, dark: bool, theme: &crate::model::Theme) -> String {
if key.is_empty() {
return String::new();
}
if key.starts_with('#') {
if !is_valid_hex(key) {
return if dark {
"#ffffff".into()
} else {
theme.text.clone()
};
}
if dark && is_dark_hex(key) {
return "#ffffff".into();
}
return key.into();
}
if dark {
match key {
"text" => "#ffffff".into(),
"muted" => "rgba(255,255,255,0.72)".into(),
"primary" => "#ffffff".into(),
"accent" => theme.accent.clone(),
_ => "#ffffff".into(),
}
} else {
match key {
"primary" => theme.primary.clone(),
"accent" => theme.accent.clone(),
"text" => theme.text.clone(),
"muted" => theme.muted.clone(),
_ => theme.text.clone(),
}
}
}
/// 背景解析:渐变键 → CSS gradient
pub fn resolve_bg(key: &str, theme: &crate::model::Theme) -> String {
if key.is_empty() {
return "#ffffff".into();
}
if key.starts_with('#') {
return if is_valid_hex(key) {
key.into()
} else {
"#ffffff".into()
};
}
match key {
"g-primary" => format!(
"linear-gradient(135deg, {} 0%, {} 100%)",
theme.primary, theme.accent
),
"g-deep" => format!(
"linear-gradient(160deg, {} 0%, {} 100%)",
shade(&theme.primary, -28.0),
theme.primary
),
"g-soft" => format!(
"linear-gradient(135deg, {} 0%, {} 100%)",
theme.panel.clone(),
theme.bg.clone()
),
"primary" => theme.primary.clone(),
"accent" => theme.accent.clone(),
"panel" => theme.panel.clone(),
"bg" => theme.bg.clone(),
_ => "#ffffff".into(),
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_hex_to_rgb() {
assert_eq!(hex_to_rgb("#4f46e5"), Some((79, 70, 229)));
assert_eq!(hex_to_rgb("#fff"), Some((255, 255, 255)));
assert_eq!(hex_to_rgb("invalid"), None);
}
#[test]
fn test_is_dark_hex() {
assert!(is_dark_hex("#0f172a")); // 深色
assert!(is_dark_hex("#4f46e5")); // 青蓝偏深
assert!(!is_dark_hex("#ffffff")); // 白色
assert!(!is_dark_hex("#f59e0b")); // 琥珀亮色
}
#[test]
fn test_is_dark_bg() {
assert!(is_dark_bg("primary"));
assert!(is_dark_bg("g-deep"));
assert!(!is_dark_bg("bg"));
assert!(!is_dark_bg("panel"));
}
#[test]
fn test_shade() {
let result = shade("#000000", 50.0);
assert_eq!(result, "#808080"); // 黑色提亮 50% → 灰色
}
#[test]
fn test_resolve_color_light() {
use crate::model::Theme;
let theme = Theme {
name: "test".into(),
primary: "#4f46e5".into(),
accent: "#06b6d4".into(),
bg: "#ffffff".into(),
panel: "#f8fafc".into(),
text: "#1e293b".into(),
muted: "#64748b".into(),
};
assert_eq!(resolve_color("primary", false, &theme), "#4f46e5");
assert_eq!(resolve_color("text", false, &theme), "#1e293b");
}
#[test]
fn test_resolve_color_dark() {
use crate::model::Theme;
let theme = Theme {
name: "test".into(),
primary: "#4f46e5".into(),
accent: "#06b6d4".into(),
bg: "#ffffff".into(),
panel: "#f8fafc".into(),
text: "#1e293b".into(),
muted: "#64748b".into(),
};
// 深色背景下 text 键 → 白色
assert_eq!(resolve_color("text", true, &theme), "#ffffff");
// primary 键在深色背景下也 → 白色
assert_eq!(resolve_color("primary", true, &theme), "#ffffff");
}
}