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Win11 动态壁纸引擎:WebView2 + systray + 和风天气
- WebGL 极光背景动画
- 实时天气(24h/7d预报)
- 星座运势(托盘切换)
- 暂停/继续控制
- 单实例互斥锁防双开
- vendor systray 修复 ClickedCh 静默丢弃
This commit is contained in:
2026-05-25 19:03:21 +08:00
commit 196d59269d
11 changed files with 2031 additions and 0 deletions

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.gitignore vendored Normal file
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# Binaries
*.exe
*.exe~
# Logs
*.log
# IDE
.idea/
.vscode/
*.swp
# OS
Thumbs.db
Desktop.ini
# Config (user-specific)
config/
# Vendor (go mod vendor)
vendor/
# Build
u-desktop

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module u-desktop
go 1.26.3
require golang.org/x/sys v0.45.0

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package main
import (
"log"
"os"
"runtime"
"syscall"
"time"
"unsafe"
"golang.org/x/sys/windows"
)
const (
WM_DESTROY = 0x0002
WM_CLOSE = 0x0010
WM_QUIT = 0x0012
WM_MOUSEMOVE = 0x0200
WM_LBUTTONDOWN = 0x0201
WS_POPUP = 0x80000000
WS_VISIBLE = 0x10000000
WS_CHILD = 0x40000000
WS_CLIPCHILDREN = 0x02000000
WS_CLIPSIBLINGS = 0x04000000
GWL_STYLE = ^uintptr(0) - 15
PFD_DRAW_TO_WINDOW = 0x04
PFD_SUPPORT_OPENGL = 0x20
PFD_DOUBLEBUFFER = 0x01
GL_COLOR_BUFFER_BIT = 0x4060
GL_TRIANGLE_STRIP = 0x0005
GL_ARRAY_BUFFER = 0x8892
GL_STATIC_DRAW = 0x88E4
GL_VERTEX_SHADER = 0x8B31
GL_FRAGMENT_SHADER = 0x8B30
GL_COMPILE_STATUS = 0x8B81
GL_INFO_LOG_LENGTH = 0x8B84
GL_RGBA = 0x1908
GL_UNSIGNED_BYTE = 0x1401
GL_FLOAT = 0x1406
GL_VERSION = 0x1F02
DIB_RGB_COLORS = 0
SWP_NOSIZE = 0x0001
SWP_NOMOVE = 0x0002
SWP_NOZORDER = 0x0004
SWP_FRAMECHANGED = 0x0020
HWND_BOTTOM = 1
)
type bitmapInfoHeader struct {
Size uint32
Width int32
Height int32
Planes uint16
BitCount uint16
Compression uint32
SizeImage uint32
XPelsPerMeter int32
YPelsPerMeter int32
ClrUsed uint32
ClrImportant uint32
}
var (
user32 = windows.NewLazySystemDLL("user32.dll")
gdi32 = windows.NewLazySystemDLL("gdi32.dll")
opengl32 = windows.NewLazySystemDLL("opengl32.dll")
procFindWindowW = user32.NewProc("FindWindowW")
procFindWindowExW = user32.NewProc("FindWindowExW")
procSendMsgTimeout = user32.NewProc("SendMessageTimeoutW")
procSetParent = user32.NewProc("SetParent")
procMoveWindow = user32.NewProc("MoveWindow")
procShowWindow = user32.NewProc("ShowWindow")
procSetWindowLongPtrW = user32.NewProc("SetWindowLongPtrW")
procSetWindowPos = user32.NewProc("SetWindowPos")
procCreateWindowExW = user32.NewProc("CreateWindowExW")
procDefWindowProcW = user32.NewProc("DefWindowProcW")
procRegisterClassExW = user32.NewProc("RegisterClassExW")
procEnumDisplayMonitors = user32.NewProc("EnumDisplayMonitors")
procEnumWindows = user32.NewProc("EnumWindows")
procGetClassNameW = user32.NewProc("GetClassNameW")
procGetWindowRect = user32.NewProc("GetWindowRect")
procSetProcessDPIAware = user32.NewProc("SetProcessDPIAware")
procPeekMessageW = user32.NewProc("PeekMessageW")
procTranslateMessage = user32.NewProc("TranslateMessage")
procDispatchMessageW = user32.NewProc("DispatchMessageW")
procPostQuitMessage = user32.NewProc("PostQuitMessage")
procGetDC = user32.NewProc("GetDC")
procReleaseDC = user32.NewProc("ReleaseDC")
procSetDIBitsToDevice = gdi32.NewProc("SetDIBitsToDevice")
procChoosePixelFormat = gdi32.NewProc("ChoosePixelFormat")
procSetPixelFormat = gdi32.NewProc("SetPixelFormat")
procSwapBuffers = gdi32.NewProc("SwapBuffers")
glFinish = opengl32.NewProc("glFinish")
procWglCreateContext = opengl32.NewProc("wglCreateContext")
procWglMakeCurrent = opengl32.NewProc("wglMakeCurrent")
procWglDeleteContext = opengl32.NewProc("wglDeleteContext")
procWglGetProcAddress = opengl32.NewProc("wglGetProcAddress")
glViewport = opengl32.NewProc("glViewport")
glDrawArrays = opengl32.NewProc("glDrawArrays")
glGetString = opengl32.NewProc("glGetString")
glReadPixels = opengl32.NewProc("glReadPixels")
glClear = opengl32.NewProc("glClear")
)
type rect struct{ Left, Top, Right, Bottom int32 }
type wndClassEx struct {
CbSize, Style uint32
LpfnWndProc uintptr
CbClsExtra, CbWndExtra int32
HInstance, HIcon, HCursor, HbrBackground uintptr
LpszMenuName, LpszClassName *uint16
HIconSm uintptr
}
type pfd struct {
Size, Version uint16
Flags uint32
PixelType, ColorBits, RedBits, RedShift, GreenBits, GreenShift,
BlueBits, BlueShift, AlphaBits, AlphaShift, AccumBits, AccumRed,
AccumGreen, AccumBlue, AccumAlpha, DepthBits, StencilBits,
AuxBuffers, LayerType, Reserved byte
LayerMask, VisibleMask, DamageMask uint32
}
var (
wallpaperHwnd uintptr
glDC uintptr
glCtx uintptr
mouseX, mouseY float32
clickX, clickY float32
clickTime float64
screenW, screenH int32
startTime = float64(time.Now().UnixNano()) / 1e9
frameCount int
pixelBuf []byte
bmi bitmapInfoHeader
glUseProgram, glUniform1fv, glUniform2fv uintptr
useSwap bool
)
func main() {
runtime.LockOSThread()
log.SetFlags(log.Ltime | log.Lmicroseconds)
procSetProcessDPIAware.Call()
if len(os.Args) > 1 && os.Args[1] == "probe" {
probe()
return
}
screenW, screenH = getDesktopSize()
log.Printf("Desktop: %dx%d", screenW, screenH)
// Allocate pixel buffer for GDI blit
pixels := screenW * screenH * 4
pixelBuf = make([]byte, pixels)
log.Printf("Pixel buffer: %d bytes (%.1fMB)", pixels, float64(pixels)/1024/1024)
bmi = bitmapInfoHeader{
Size: uint32(unsafe.Sizeof(bitmapInfoHeader{})),
Width: screenW,
Height: screenH, // positive = bottom-up (matches GL)
Planes: 1,
BitCount: 32,
Compression: 0, // BI_RGB
}
mode := ""
if len(os.Args) > 1 {
mode = os.Args[1]
}
useSwap = len(os.Args) > 2 && os.Args[2] == "swap"
createWindow()
switch mode {
case "windowed":
// Diagnostic: skip embedding, show as normal fullscreen window
procMoveWindow.Call(wallpaperHwnd, 0, 0, uintptr(screenW), uintptr(screenH), 1)
log.Println("WINDOWED mode (no embed)")
default:
// 选择嵌入目标progman 模式直接挂到 ProgmanWin11 新内核),否则找 WorkerW
var target uintptr
switch mode {
case "progman", "progman-top":
target, _, _ = procFindWindowW.Call(uintptr(unsafe.Pointer(windows.StringToUTF16Ptr("Progman"))), 0)
var discard uintptr
procSendMsgTimeout.Call(target, 0x052C, 0xD, 0, 0x0000, 1000, uintptr(unsafe.Pointer(&discard)))
case "childww", "childww-top":
// Progman 的直接子 WorkerW —— 可能才是 DWM 合成的壁纸层
progman, _, _ := procFindWindowW.Call(uintptr(unsafe.Pointer(windows.StringToUTF16Ptr("Progman"))), 0)
var discard uintptr
procSendMsgTimeout.Call(progman, 0x052C, 0xD, 0, 0x0000, 1000, uintptr(unsafe.Pointer(&discard)))
target, _, _ = procFindWindowExW.Call(progman, 0, uintptr(unsafe.Pointer(windows.StringToUTF16Ptr("WorkerW"))), 0)
default:
target = findWorkerW()
}
if target == 0 {
log.Fatal("embed target not found")
}
procSetParent.Call(wallpaperHwnd, target)
procSetWindowLongPtrW.Call(wallpaperHwnd, GWL_STYLE, uintptr(WS_CHILD|WS_VISIBLE|WS_CLIPCHILDREN|WS_CLIPSIBLINGS))
procMoveWindow.Call(wallpaperHwnd, 0, 0, uintptr(screenW), uintptr(screenH), 1)
// *-top: 不置底(默认 z-order盖住图标也认用于验证子窗口能否上屏
// 其它: 置底到图标之下
if mode != "progman-top" && mode != "childww-top" {
procSetWindowPos.Call(wallpaperHwnd, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE|SWP_FRAMECHANGED)
}
log.Printf("Embedded into target=%x mode=%s", target, mode)
}
initGL()
loadExtensions()
progID := setupShaders()
log.Println("Rendering...")
targetFPS := 30.0
frameInterval := 1.0 / targetFPS
lastFrame := 0.0
lastMove := 0.0
type msg struct {
HWnd uintptr
Message uint32
WParam uintptr
LParam uintptr
Time uint32
Pt struct{ X, Y int32 }
}
var m msg
for {
for {
r, _, _ := procPeekMessageW.Call(uintptr(unsafe.Pointer(&m)), 0, 0, 0, 1)
if r == 0 {
break
}
if m.Message == WM_QUIT {
cleanup()
return
}
switch m.Message {
case WM_MOUSEMOVE:
mouseX = float32(int16(m.LParam&0xFFFF)) / float32(screenW)
mouseY = 1.0 - float32(int16(m.LParam>>16)) / float32(screenH)
lastMove = now()
case WM_LBUTTONDOWN:
clickX = float32(int16(m.LParam&0xFFFF)) / float32(screenW)
clickY = 1.0 - float32(int16(m.LParam>>16)) / float32(screenH)
clickTime = now()
}
procTranslateMessage.Call(uintptr(unsafe.Pointer(&m)))
procDispatchMessageW.Call(uintptr(unsafe.Pointer(&m)))
}
t := now()
if t-lastFrame < frameInterval {
time.Sleep(time.Duration((frameInterval - (t - lastFrame)) * 0.8 * float64(time.Second)))
continue
}
lastFrame = t
if t-lastMove > 5.0 {
targetFPS = 10.0
} else {
targetFPS = 30.0
}
frameInterval = 1.0 / targetFPS
// GL render
glViewport.Call(0, 0, uintptr(screenW), uintptr(screenH))
glClear.Call(uintptr(GL_COLOR_BUFFER_BIT))
syscall.SyscallN(glUseProgram, uintptr(progID))
elapsed := float32(0)
if clickTime > 0 {
e := t - clickTime
if e < 3.0 {
elapsed = float32(e)
} else {
clickTime = 0
}
}
fTime := float32(t)
fScreen := [2]float32{float32(screenW), float32(screenH)}
syscall.SyscallN(glUniform1fv, uintptr(0), uintptr(1), uintptr(unsafe.Pointer(&fTime)))
syscall.SyscallN(glUniform2fv, uintptr(1), uintptr(1), uintptr(unsafe.Pointer(&fScreen[0])))
syscall.SyscallN(glUniform2fv, uintptr(2), uintptr(1), uintptr(unsafe.Pointer(&mouseX)))
syscall.SyscallN(glUniform1fv, uintptr(3), uintptr(1), uintptr(unsafe.Pointer(&elapsed)))
syscall.SyscallN(glUniform2fv, uintptr(4), uintptr(1), uintptr(unsafe.Pointer(&clickX)))
glDrawArrays.Call(GL_TRIANGLE_STRIP, 0, 4)
if useSwap {
// 双缓冲呈现:走 DWM flip嵌入子窗口也能合成上屏
procSwapBuffers.Call(glDC)
} else {
glFinish.Call()
// Read framebuffer → GDI blit to window
glReadPixels.Call(0, 0, uintptr(screenW), uintptr(screenH), GL_RGBA, GL_UNSIGNED_BYTE, uintptr(unsafe.Pointer(&pixelBuf[0])))
winDC, _, _ := procGetDC.Call(wallpaperHwnd)
procSetDIBitsToDevice.Call(
winDC,
0, 0,
uintptr(screenW), uintptr(screenH),
0, 0,
0, uintptr(screenH),
uintptr(unsafe.Pointer(&pixelBuf[0])),
uintptr(unsafe.Pointer(&bmi)),
DIB_RGB_COLORS,
)
procReleaseDC.Call(wallpaperHwnd, winDC)
}
frameCount++
if frameCount <= 3 {
log.Printf("FRAME#%d swap=%v", frameCount, useSwap)
}
}
}
func loadExt(name string) uintptr {
cname, _ := windows.BytePtrFromString(name)
ptr, _, _ := procWglGetProcAddress.Call(uintptr(unsafe.Pointer(cname)))
if ptr == 0 {
log.Fatalf("ext not found: %s", name)
}
return ptr
}
func loadExtensions() {
glUseProgram = loadExt("glUseProgram")
glUniform1fv = loadExt("glUniform1fv")
glUniform2fv = loadExt("glUniform2fv")
}
func setupShaders() uint32 {
glCreateShader := loadExt("glCreateShader")
glShaderSource := loadExt("glShaderSource")
glCompileShader := loadExt("glCompileShader")
glGetShaderiv := loadExt("glGetShaderiv")
glGetShaderInfoLog := loadExt("glGetShaderInfoLog")
compile := func(st uint32, src string) uint32 {
s, _, _ := syscall.SyscallN(glCreateShader, uintptr(st))
cstr, _ := windows.BytePtrFromString(src)
p := uintptr(unsafe.Pointer(cstr))
syscall.SyscallN(glShaderSource, s, 1, uintptr(unsafe.Pointer(&p)), 0)
syscall.SyscallN(glCompileShader, s)
var status int32
syscall.SyscallN(glGetShaderiv, s, uintptr(GL_COMPILE_STATUS), uintptr(unsafe.Pointer(&status)))
if status == 0 {
var logLen int32
syscall.SyscallN(glGetShaderiv, s, uintptr(GL_INFO_LOG_LENGTH), uintptr(unsafe.Pointer(&logLen)))
if logLen > 0 {
logBuf := make([]byte, logLen)
syscall.SyscallN(glGetShaderInfoLog, s, uintptr(logLen), 0, uintptr(unsafe.Pointer(&logBuf[0])))
log.Fatalf("shader compile failed:\n%s", string(logBuf[:logLen]))
}
log.Fatal("shader compile failed (no info log)")
}
return uint32(s)
}
vs := compile(GL_VERTEX_SHADER, vertexSrc)
fs := compile(GL_FRAGMENT_SHADER, fragmentSrc)
glCreateProgram := loadExt("glCreateProgram")
prog, _, _ := syscall.SyscallN(glCreateProgram)
syscall.SyscallN(loadExt("glAttachShader"), prog, uintptr(vs))
syscall.SyscallN(loadExt("glAttachShader"), prog, uintptr(fs))
syscall.SyscallN(loadExt("glLinkProgram"), prog)
log.Println("Program:", prog)
var vao, vbo uint32
syscall.SyscallN(loadExt("glGenVertexArrays"), 1, uintptr(unsafe.Pointer(&vao)))
syscall.SyscallN(loadExt("glGenBuffers"), 1, uintptr(unsafe.Pointer(&vbo)))
quad := [8]float32{-1, -1, 1, -1, -1, 1, 1, 1}
syscall.SyscallN(loadExt("glBindVertexArray"), uintptr(vao))
syscall.SyscallN(loadExt("glBindBuffer"), uintptr(GL_ARRAY_BUFFER), uintptr(vbo))
syscall.SyscallN(loadExt("glBufferData"), uintptr(GL_ARRAY_BUFFER), uintptr(len(quad)*4), uintptr(unsafe.Pointer(&quad[0])), uintptr(GL_STATIC_DRAW))
syscall.SyscallN(loadExt("glEnableVertexAttribArray"), 0)
syscall.SyscallN(loadExt("glVertexAttribPointer"), 0, 2, uintptr(GL_FLOAT), 0, 0, 0)
return uint32(prog)
}
func createWindow() {
var hinstance windows.Handle
windows.GetModuleHandleEx(0, nil, &hinstance)
className, _ := windows.UTF16PtrFromString("GLWallpaper")
wndProc := windows.NewCallback(func(hwnd uintptr, msg uint32, wp, lp uintptr) uintptr {
if msg == WM_DESTROY || msg == WM_CLOSE {
procPostQuitMessage.Call(0)
return 0
}
ret, _, _ := procDefWindowProcW.Call(hwnd, uintptr(msg), wp, lp)
return ret
})
wc := wndClassEx{
CbSize: uint32(unsafe.Sizeof(wndClassEx{})),
LpfnWndProc: wndProc,
HInstance: uintptr(hinstance),
LpszClassName: className,
}
procRegisterClassExW.Call(uintptr(unsafe.Pointer(&wc)))
windowName, _ := windows.UTF16PtrFromString("GLWallpaper")
wallpaperHwnd, _, _ = procCreateWindowExW.Call(
0, uintptr(unsafe.Pointer(className)), uintptr(unsafe.Pointer(windowName)),
WS_POPUP|WS_VISIBLE, 0, 0, uintptr(screenW), uintptr(screenH),
0, 0, uintptr(hinstance), 0,
)
if wallpaperHwnd == 0 {
log.Fatal("CreateWindow failed")
}
procShowWindow.Call(wallpaperHwnd, 5)
log.Println("Window:", wallpaperHwnd)
}
func initGL() {
glDC, _, _ = procGetDC.Call(wallpaperHwnd)
if glDC == 0 {
log.Fatal("GetDC failed")
}
flags := uint32(PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL)
if useSwap {
flags |= PFD_DOUBLEBUFFER
}
desc := pfd{Size: uint16(unsafe.Sizeof(pfd{})), Version: 1, Flags: flags, PixelType: 0, ColorBits: 32, DepthBits: 24}
pf, _, _ := procChoosePixelFormat.Call(glDC, uintptr(unsafe.Pointer(&desc)))
if pf == 0 {
log.Fatal("ChoosePixelFormat failed")
}
ok, _, _ := procSetPixelFormat.Call(glDC, pf, uintptr(unsafe.Pointer(&desc)))
if ok == 0 {
log.Fatal("SetPixelFormat failed")
}
glCtx, _, _ = procWglCreateContext.Call(glDC)
if glCtx == 0 {
log.Fatal("wglCreateContext failed")
}
mcR, _, _ := procWglMakeCurrent.Call(glDC, glCtx)
ver, _, _ := glGetString.Call(GL_VERSION)
log.Printf("MakeCurrent=%d GL=%s", mcR, windows.BytePtrToString((*byte)(unsafe.Pointer(ver))))
}
func cleanup() {
if glCtx != 0 {
procWglMakeCurrent.Call(0, 0)
procWglDeleteContext.Call(glCtx)
}
if glDC != 0 {
procReleaseDC.Call(wallpaperHwnd, glDC)
}
}
func classOf(hwnd uintptr) string {
buf := make([]uint16, 256)
procGetClassNameW.Call(hwnd, uintptr(unsafe.Pointer(&buf[0])), 256)
return windows.UTF16ToString(buf)
}
func enumTops(tag string) {
cb := windows.NewCallback(func(hwnd, _ uintptr) uintptr {
cls := classOf(hwnd)
if cls == "WorkerW" || cls == "Progman" {
dv, _, _ := procFindWindowExW.Call(hwnd, 0, uintptr(unsafe.Pointer(windows.StringToUTF16Ptr("SHELLDLL_DefView"))), 0)
var r rect
procGetWindowRect.Call(hwnd, uintptr(unsafe.Pointer(&r)))
full := ""
if r.Right-r.Left == screenW && r.Bottom-r.Top == screenH {
full = " <FULLSCREEN>"
}
log.Printf("[%s] hwnd=%x class=%-8s DefView=%x rect=(%d,%d,%d,%d)%s", tag, hwnd, cls, dv, r.Left, r.Top, r.Right, r.Bottom, full)
}
return 1
})
procEnumWindows.Call(cb, 0)
}
// probe 用权威参数 WPARAM=0xD 发消息,多轮观察 WorkerW 是否分离出来
func probe() {
screenW, screenH = getDesktopSize()
progman, _, _ := procFindWindowW.Call(uintptr(unsafe.Pointer(windows.StringToUTF16Ptr("Progman"))), 0)
log.Printf("Progman=%x screen=%dx%d", progman, screenW, screenH)
var discard uintptr
procSendMsgTimeout.Call(progman, 0x052C, 0xD, 0, 0x0000, 1000, uintptr(unsafe.Pointer(&discard)))
procSendMsgTimeout.Call(progman, 0x052C, 0xD, 1, 0x0000, 1000, uintptr(unsafe.Pointer(&discard)))
log.Println("sent 0x052C WPARAM=0xD (LPARAM 0 and 1)")
for i := 0; i < 4; i++ {
time.Sleep(300 * time.Millisecond)
log.Printf("--- round %d ---", i)
enumTops("top")
}
}
func findWorkerW() uintptr {
progman, _, _ := procFindWindowW.Call(uintptr(unsafe.Pointer(windows.StringToUTF16Ptr("Progman"))), 0)
if progman == 0 {
return 0
}
var discard uintptr
procSendMsgTimeout.Call(progman, 0x052C, 0, 0, 0x0000, 1000, uintptr(unsafe.Pointer(&discard)))
sdv, _, _ := procFindWindowExW.Call(progman, 0, uintptr(unsafe.Pointer(windows.StringToUTF16Ptr("SHELLDLL_DefView"))), 0)
if sdv != 0 {
ww, _, _ := procFindWindowExW.Call(progman, sdv, uintptr(unsafe.Pointer(windows.StringToUTF16Ptr("WorkerW"))), 0)
if ww != 0 {
return ww
}
}
ww, _, _ := procFindWindowExW.Call(progman, 0, uintptr(unsafe.Pointer(windows.StringToUTF16Ptr("WorkerW"))), 0)
return ww
}
func getDesktopSize() (int32, int32) {
var mr, mb int32
cb := windows.NewCallback(func(_, _, lprc, _ uintptr) uintptr {
r := (*rect)(unsafe.Pointer(lprc))
if r.Right > mr {
mr = r.Right
}
if r.Bottom > mb {
mb = r.Bottom
}
return 1
})
procEnumDisplayMonitors.Call(0, 0, cb, 0)
return mr, mb
}
func now() float64 { return float64(time.Now().UnixNano())/1e9 - startTime }

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package main
const vertexSrc = `#version 430 core
in vec2 a_pos;
void main() { gl_Position = vec4(a_pos, 0.0, 1.0); }
`
const fragmentSrc = `#version 430 core
out vec4 FragColor;
void main() {
FragColor = vec4(0.0, 1.0, 0.0, 1.0);
}
`

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package main
const vertexSrc = `#version 430 core
in vec2 a_pos;
void main() { gl_Position = vec4(a_pos, 0.0, 1.0); }
`
const fragmentSrc = `#version 430 core
out vec4 FragColor;
void main() {
FragColor = vec4(0.0, 1.0, 0.0, 1.0);
}
`

208
docs/wallpaper-embedding.md Normal file
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# Win11 桌面壁纸嵌入技术笔记
> 环境: Win11 Build 26200 (Germanium, 24H2+) | 3240x2160 @200% DPI | Go 1.26
---
## 核心结论
**Germanium 平台上WorkerW 子窗口必须经 DirectComposition 合成才上屏。** 传统 GDI blt / OpenGL SwapBuffers 一律不被 DWM 合成。WebView2 能显示是因其内部走了 DComp 管线。
| 方案 | 是否可行 | 资源占用 |
|------|---------|---------|
| WebView2 (DComp) | ✅ | ~704MB (全屏 WebGL, GPU 子进程 425MB) |
| 原生 OpenGL (SwapBuffers) | ❌ | 渲染正常但不可见 |
| D3D11 + DirectComposition | 理论可行,未实现 | 预估 ~30-60MB |
---
## 成功配方 (WebView2, 6 步缺一不可)
### 1. SetProcessDPIAware
```go
procSetProcessDPIAware.Call()
```
否则 200% DPI 下 `GetSystemMetrics` 返回逻辑像素 1620x1080壁纸只占左上 1/4。必须在最开头调用。
### 2. 找到正确 WorkerW
```go
// 1. 发送 0x052C 消息让 Progman 创建新 WorkerW
procSendMessageTimeoutW.Call(progman, 0x052C, 0, 0, 0x0000, 1000, ...)
// 2. 找 SHELLDLL_DefView
shellDefView := FindWindowExW(progman, 0, "SHELLDLL_DefView", 0)
// 3. 找 SHELLDLL_DefView 之后的 WorkerW ← 这是关键
workerw := FindWindowExW(progman, shellDefView, "WorkerW", 0)
```
要点:必须是 `SHELLDLL_DefView` **之后**的那个 WorkerW不是随便一个 WorkerW。
### 3. SetParent 嵌入
```go
procSetParent.Call(wvHwnd, workerw)
```
### 4. 去边框 (GWL_STYLE)
```go
const GWL_STYLE = ^uintptr(15) // -16, 不是 ^uintptr(0)>>1-19
procSetWindowLongPtrW.Call(wvHwnd, GWL_STYLE,
uintptr(WS_POPUP|WS_VISIBLE|WS_CLIPCHILDREN))
```
**GWL_STYLE = -16 的正确写法是 `^uintptr(15)`**。常见错误 `^uint32(0)>>1-19` = `0x7FFFFFEC`(大正数),根本不是 -16SetWindowLongPtrW 不会报错但修改的是错误的属性。
**切忌写成 -4**(那是 GWL_WNDPROC会覆盖窗口过程指针导致 exit 127 崩溃。
### 5. 自定义消息循环替代 wv.Run()
```go
// 不用 wv.Run(),用标准 GetMessage 循环
var m winMsg
for {
r, _, _ := procGetMessageW.Call(uintptr(unsafe.Pointer(&m)), 0, 0, 0)
if r == 0 { return }
procTranslateMessage.Call(uintptr(unsafe.Pointer(&m)))
procDispatchMessageW.Call(uintptr(unsafe.Pointer(&m)))
}
```
**为什么不能 wv.Run()**: go-webview2 的 Run() 内部用 `GetAncestor(GA_ROOT)` 判断消息路由。SetParent 到 WorkerW 后,窗口根祖先变成 Progman(explorer)Run() 的消息循环异常结束 → WebView2 停止渲染,壁纸冻结。
### 6. 延迟嵌入 + 直接调用
```go
go func() {
time.Sleep(3 * time.Second) // 等 WebView2 初始化完成
wvHwnd := uintptr(wv.Window())
procSetParent.Call(wvHwnd, workerw) // user32 调用,跨线程安全
procSetWindowLongPtrW.Call(...)
procMoveWindow.Call(...)
}()
```
不能用 `wv.Dispatch` 嵌入——它依赖 `wv.Run()` 驱动,自定义消息循环不驱动它 → Dispatch 回调永不执行。SetParent/MoveWindow/SetWindowLongPtr 是 Win32 API跨线程安全直接调即可。
---
## 踩坑记录
### explorer 桌面层损坏
反复 SetParent / kill 进程会把桌面 WorkerW 层搞坏(连之前能跑的产物都不显示)。
**症状**: 枚举找不到全屏 WorkerW、SHELLDLL_DefView 直接挂在 Progman 下。
**修复**: 重启 explorer.exe 重建干净结构。
### OpenGL 不可见
在干净环境下explorer 重启后 + 正确 WorkerW + SwapBuffers 双缓冲 + 渲染像素验证 RGBA=0,255,0,255 正确OpenGL 窗口仍不显示,透出系统壁纸。
**根因**: Germanium 上桌面壁纸层的子窗口必须经 DirectComposition 合成。OpenGL SwapBuffers 走传统 GDI blt 路径DWM 不合成。
#### 尝试过的方案及结果
| 方案 | 结果 | 说明 |
|------|------|------|
| SwapBuffers双缓冲 | ❌ 帧缓冲正确但不可见 | glReadPixels 确认 RGBA=0,255,0,255 |
| SetParent 前初始化 GL | ❌ | GL context 在 SetParent 后可能与 DC 断联 |
| SetParent 后初始化 GL | ❌ | 调换顺序无改善 |
| WS_CHILD 样式 + SetWindowPos | ❌ | 窗口样式调整不影响 DWM 合成 |
| glReadPixels → GDI SetDIBitsToDevice | ❌ | GDI blit 也不被 DWM 合成 |
| 去掉 PFD_DOUBLEBUFFER | ❌ | 单缓冲也无改善 |
**结论**: WorkerW 子窗口的呈现链路被 DWM 接管,只有通过 DirectComposition 提交的图面才能上屏。GDI BitBlt/SetDIBitsToDevice、OpenGL SwapBuffers 全部走传统路径DWM 不处理。
#### Go + OpenGL 踩坑汇总
1. **Go syscall 不能传浮点参数**: Windows x64 用 XMM 寄存器传 float但 Go 的 `syscall.SyscallN` 只设 GPR 寄存器 (RCX/RDX/R8/R9)。`glClearColor(1,0,0,1)` 实际传入 `(0,0,0,0)`。**必须用指针变体**: `glUniform1fv`, `glUniform2fv`, `glClearBufferfv`
2. **glClearBufferfv 错误 1280 (GL_INVALID_ENUM)**: 第一个参数用了 `GL_COLOR_BUFFER_BIT` (0x4060),正确值是 `GL_COLOR` (0x1800)。改用 `glClear(GL_COLOR_BUFFER_BIT)` 更简单。
3. **wglGetProcAddress 不能加载 GL 1.1 函数**: `glGetError`, `glClear`, `glFlush` 等是 GL 1.1,直接从 `opengl32.dll` 导出,`wglGetProcAddress` 返回 0。GL 1.2+ 才用 `wglGetProcAddress`
4. **PFD 结构体必须 40 字节**: Go 结构体布局要与 C 的 `PIXELFORMATDESCRIPTOR` 完全一致。关键字段: `Size``Version``uint16``Flags``uint32`,中间 20 个 `byte`,末尾 3 个 `uint32`
5. **shader 用 `layout(location=N)`**: `glGetUniformLocation` 在 Intel GPU 上崩溃 (0xC0000005)。用 GLSL 430 的 `layout(location=N)` 绑定 uniform 位置避免调用此函数。
6. **wglCreateContext vs wglCreateContextAttribsARB**: 前者创建遗留 context后者创建 Core Profile。`wglCreateContext` 在 Intel 驱动上也能拿到 GL 4.6 context。
### WebView2 降资源方案(未实现)
wallpaper.html 里把 `RENDER_SCALE` 从 1.0 降到 0.5canvas 渲染分辨率减半再拉伸。GPU 子进程内存可从 425MB 大幅降低,视觉略糊。比重写 DComp 省事得多。
---
## 项目结构
```
u-desktop/
├── main.go # Go 层: WebView2 创建 + WorkerW 嵌入 + 系统托盘
├── wallpaper.html # 渲染层: WebGL 极光 + 天气组件 + 星座运势
├── backup-opengl/ # OpenGL 方案备份(已确证不可行)
├── go.mod / go.sum
└── docs/
└── wallpaper-embedding.md # 本文档
```
## 依赖
```
github.com/jchv/go-webview2 # WebView2 绑定
github.com/getlantern/systray # 系统托盘
golang.org/x/sys/windows # Win32 API
```
## 开机自启
注册表 `HKCU\Software\Microsoft\Windows\CurrentVersion\Run\UDesktopWallpaper` = `u-desktop.exe 路径`
## 构建 & 运行
```bash
go build -o u-desktop.exe .
.\u-desktop.exe
```
托盘图标右键: 暂停/继续、星座设置(子菜单)、城市选择(点击天气文字)、退出。全屏应用自动暂停渲染。
---
## 2025-05-25 踩坑追加
### IP 定位在国内不准 / 永远显示上海
**症状**: 天气城市始终显示上海IP 定位不准。
**根因链路**:
1. `ipify.org` 在国内被墙 → 获取公网 IP 失败
2. `fallbackLocation()` 按预置城市列表顺序逐个试天气 API
3. 上海排在第一位,且天气 API 返回成功 → 固定为上海
4. 即便 ipify 能用,和风天气 GeoAPI 对部分 IP 段(如移动 `111.60.x.x`)返回 404
**修复**: IP 定位改为 `myip.ipip.net`(国内可用,直接返回城市名文本),从文本提取城市名匹配预置列表。保留 ipify + QWeather GeoAPI 作为降级源。优先级:`localStorage 手动选择` > `ipip.net` > `QWeather GeoAPI` > `fallback 逐城尝试`
### WebGL requestAnimationFrame 导致电脑卡顿
**症状**: 启动后系统明显卡顿。
**根因**: WebGL 极光 shader 以 60fps 全屏渲染持续占 GPU。壁纸场景动画是慢波效果不需要高帧率。
**修复**: 帧率限制为 15fps视觉无差异GPU 占用降 ~75%。
### 壁纸层 WebView 无法弹出 Modal 交互
**症状**: 托盘菜单"星座设置"点击无反应。
**根因链路**:
1. Go 调用的 JS 函数名 `showZodiacSettings()` 不存在,实际函数名是 `openModal()` → 修复后仍无效
2. WebView 已 `SetParent` 到 WorkerW壁纸层被桌面图标层遮挡
3. Modal 在壁纸层渲染,用户看不到也点不到
**修复**: 星座设置改为托盘子菜单直接选择(`AddSubMenuItem`),不依赖 WebView 交互。城市选择通过点击天气文字触发因壁纸层可接收鼠标事件WorkerW 的子窗口不在图标层之上但仍可点击)。

96
docs/wallpaper-test.html Normal file
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<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="UTF-8">
<title>测试</title>
<style>
body { margin: 0; overflow: hidden; background: #000; }
#test {
position: fixed;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
color: #fff;
font-family: sans-serif;
font-size: 24px;
text-align: center;
}
button {
background: #5865f2;
color: #fff;
border: none;
padding: 15px 30px;
font-size: 18px;
border-radius: 8px;
cursor: pointer;
margin: 10px;
}
#result {
margin-top: 20px;
padding: 15px;
background: rgba(76, 175, 80, 0.3);
border-radius: 8px;
font-size: 16px;
}
</style>
</head>
<body>
<div id="test">
<div>🧪 WebView2 测试页面</div>
<button id="btn1">测试按钮1</button>
<button id="btn2">测试按钮2</button>
<div id="result">等待点击...</div>
<div id="time"></div>
</div>
<script>
console.log('=== 页面已加载 ===');
document.addEventListener('DOMContentLoaded', function() {
console.log('DOM loaded');
// 方法1addEventListener推荐
const btn1 = document.getElementById('btn1');
btn1.addEventListener('click', function() {
console.log('按钮1被点击');
document.getElementById('result').innerHTML = '✅ 按钮1点击成功<br>时间: ' + new Date().toLocaleTimeString();
document.getElementById('result').style.background = 'rgba(76, 175, 80, 0.6)';
});
// 方法2addEventListener
const btn2 = document.getElementById('btn2');
btn2.addEventListener('click', function() {
console.log('按钮2被点击');
document.getElementById('result').innerHTML = '✅ 按钮2点击成功<br>时间: ' + new Date().toLocaleTimeString();
document.getElementById('result').style.background = 'rgba(33, 150, 243, 0.6)';
});
// 全局点击测试
document.addEventListener('click', function(e) {
console.log('全局点击事件:', e.target.tagName, e.target.id);
});
console.log('事件监听器已设置');
});
// 更新时间
setInterval(() => {
const timeEl = document.getElementById('time');
if (timeEl) {
timeEl.textContent = '时间: ' + new Date().toLocaleTimeString();
}
}, 1000);
// 鼠标移动测试
let moveCount = 0;
document.addEventListener('mousemove', function() {
moveCount++;
if (moveCount % 60 === 0) {
console.log('鼠标移动计数:', moveCount);
}
});
console.log('=== 初始化完成 ===');
</script>
</body>
</html>

21
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@@ -0,0 +1,21 @@
module u-desktop
go 1.26.3
require (
github.com/jchv/go-webview2 v0.0.0-20260205173254-56598839c808
golang.org/x/sys v0.45.0
)
require (
github.com/getlantern/context v0.0.0-20190109183933-c447772a6520 // indirect
github.com/getlantern/errors v0.0.0-20190325191628-abdb3e3e36f7 // indirect
github.com/getlantern/golog v0.0.0-20190830074920-4ef2e798c2d7 // indirect
github.com/getlantern/hex v0.0.0-20190417191902-c6586a6fe0b7 // indirect
github.com/getlantern/hidden v0.0.0-20190325191715-f02dbb02be55 // indirect
github.com/getlantern/ops v0.0.0-20190325191751-d70cb0d6f85f // indirect
github.com/getlantern/systray v1.2.2 // indirect
github.com/go-stack/stack v1.8.0 // indirect
github.com/jchv/go-winloader v0.0.0-20250406163304-c1995be93bd1 // indirect
github.com/oxtoacart/bpool v0.0.0-20190530202638-03653db5a59c // indirect
)

36
go.sum Normal file
View File

@@ -0,0 +1,36 @@
github.com/davecgh/go-spew v1.1.0/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/getlantern/context v0.0.0-20190109183933-c447772a6520 h1:NRUJuo3v3WGC/g5YiyF790gut6oQr5f3FBI88Wv0dx4=
github.com/getlantern/context v0.0.0-20190109183933-c447772a6520/go.mod h1:L+mq6/vvYHKjCX2oez0CgEAJmbq1fbb/oNJIWQkBybY=
github.com/getlantern/errors v0.0.0-20190325191628-abdb3e3e36f7 h1:6uJ+sZ/e03gkbqZ0kUG6mfKoqDb4XMAzMIwlajq19So=
github.com/getlantern/errors v0.0.0-20190325191628-abdb3e3e36f7/go.mod h1:l+xpFBrCtDLpK9qNjxs+cHU6+BAdlBaxHqikB6Lku3A=
github.com/getlantern/golog v0.0.0-20190830074920-4ef2e798c2d7 h1:guBYzEaLz0Vfc/jv0czrr2z7qyzTOGC9hiQ0VC+hKjk=
github.com/getlantern/golog v0.0.0-20190830074920-4ef2e798c2d7/go.mod h1:zx/1xUUeYPy3Pcmet8OSXLbF47l+3y6hIPpyLWoR9oc=
github.com/getlantern/hex v0.0.0-20190417191902-c6586a6fe0b7 h1:micT5vkcr9tOVk1FiH8SWKID8ultN44Z+yzd2y/Vyb0=
github.com/getlantern/hex v0.0.0-20190417191902-c6586a6fe0b7/go.mod h1:dD3CgOrwlzca8ed61CsZouQS5h5jIzkK9ZWrTcf0s+o=
github.com/getlantern/hidden v0.0.0-20190325191715-f02dbb02be55 h1:XYzSdCbkzOC0FDNrgJqGRo8PCMFOBFL9py72DRs7bmc=
github.com/getlantern/hidden v0.0.0-20190325191715-f02dbb02be55/go.mod h1:6mmzY2kW1TOOrVy+r41Za2MxXM+hhqTtY3oBKd2AgFA=
github.com/getlantern/ops v0.0.0-20190325191751-d70cb0d6f85f h1:wrYrQttPS8FHIRSlsrcuKazukx/xqO/PpLZzZXsF+EA=
github.com/getlantern/ops v0.0.0-20190325191751-d70cb0d6f85f/go.mod h1:D5ao98qkA6pxftxoqzibIBBrLSUli+kYnJqrgBf9cIA=
github.com/getlantern/systray v1.2.2 h1:dCEHtfmvkJG7HZ8lS/sLklTH4RKUcIsKrAD9sThoEBE=
github.com/getlantern/systray v1.2.2/go.mod h1:pXFOI1wwqwYXEhLPm9ZGjS2u/vVELeIgNMY5HvhHhcE=
github.com/go-stack/stack v1.8.0 h1:5SgMzNM5HxrEjV0ww2lTmX6E2Izsfxas4+YHWRs3Lsk=
github.com/go-stack/stack v1.8.0/go.mod h1:v0f6uXyyMGvRgIKkXu+yp6POWl0qKG85gN/melR3HDY=
github.com/jchv/go-webview2 v0.0.0-20260205173254-56598839c808 h1:ftnsTqIUH57XQEF+PnXX9++nlHCzdkuB5zbWyMMruZo=
github.com/jchv/go-webview2 v0.0.0-20260205173254-56598839c808/go.mod h1:rWifBlzkgrvd7zUqlfq91sWt3473OikgnglnIILx/Jo=
github.com/jchv/go-winloader v0.0.0-20250406163304-c1995be93bd1 h1:njuLRcjAuMKr7kI3D85AXWkw6/+v9PwtV6M6o11sWHQ=
github.com/jchv/go-winloader v0.0.0-20250406163304-c1995be93bd1/go.mod h1:alcuEEnZsY1WQsagKhZDsoPCRoOijYqhZvPwLG0kzVs=
github.com/lxn/walk v0.0.0-20210112085537-c389da54e794/go.mod h1:E23UucZGqpuUANJooIbHWCufXvOcT6E7Stq81gU+CSQ=
github.com/lxn/win v0.0.0-20210218163916-a377121e959e/go.mod h1:KxxjdtRkfNoYDCUP5ryK7XJJNTnpC8atvtmTheChOtk=
github.com/oxtoacart/bpool v0.0.0-20190530202638-03653db5a59c h1:rp5dCmg/yLR3mgFuSOe4oEnDDmGLROTvMragMUXpTQw=
github.com/oxtoacart/bpool v0.0.0-20190530202638-03653db5a59c/go.mod h1:X07ZCGwUbLaax7L0S3Tw4hpejzu63ZrrQiUe6W0hcy0=
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
github.com/skratchdot/open-golang v0.0.0-20200116055534-eef842397966/go.mod h1:sUM3LWHvSMaG192sy56D9F7CNvL7jUJVXoqM1QKLnog=
github.com/stretchr/objx v0.1.0/go.mod h1:HFkY916IF+rwdDfMAkV7OtwuqBVzrE8GR6GFx+wExME=
github.com/stretchr/testify v1.3.0/go.mod h1:M5WIy9Dh21IEIfnGCwXGc5bZfKNJtfHm1UVUgZn+9EI=
golang.org/x/sys v0.0.0-20200810151505-1b9f1253b3ed/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20201018230417-eeed37f84f13/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210218145245-beda7e5e158e/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.1.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.45.0 h1:dO4czNzziLiiXplLQgBCEpCvXQ3dnkn0SdaZSYdQ+FY=
golang.org/x/sys v0.45.0/go.mod h1:4GL1E5IUh+htKOUEOaiffhrAeqysfVGipDYzABqnCmw=
gopkg.in/Knetic/govaluate.v3 v3.0.0/go.mod h1:csKLBORsPbafmSCGTEh3U7Ozmsuq8ZSIlKk1bcqph0E=

729
main.go Normal file
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@@ -0,0 +1,729 @@
package main
import (
"bytes"
"embed"
"encoding/binary"
"encoding/json"
"fmt"
"image"
"image/color"
"image/png"
"io"
"log"
"net/http"
"os"
"path/filepath"
"regexp"
"runtime"
"strconv"
"sync/atomic"
"strings"
"time"
"unsafe"
"github.com/getlantern/systray"
"github.com/jchv/go-webview2"
"golang.org/x/sys/windows"
)
//go:embed wallpaper.html
var fs embed.FS
var (
user32 = windows.NewLazySystemDLL("user32.dll")
procFindWindowW = user32.NewProc("FindWindowW")
procFindWindowExW = user32.NewProc("FindWindowExW")
procSendMessageTimeoutW = user32.NewProc("SendMessageTimeoutW")
procSetParent = user32.NewProc("SetParent")
procGetForegroundWindow = user32.NewProc("GetForegroundWindow")
procGetWindowRect = user32.NewProc("GetWindowRect")
procGetSystemMetrics = user32.NewProc("GetSystemMetrics")
procMoveWindow = user32.NewProc("MoveWindow")
procShowWindow = user32.NewProc("ShowWindow")
procSetProcessDPIAware = user32.NewProc("SetProcessDPIAware")
procSetWindowLongPtrW = user32.NewProc("SetWindowLongPtrW")
procGetMessageW = user32.NewProc("GetMessageW")
procPostMessageW = user32.NewProc("PostMessageW")
procTranslateMessage = user32.NewProc("TranslateMessage")
procDispatchMessageW = user32.NewProc("DispatchMessageW")
)
var wv webview2.WebView
var configPath string
var wvHwnd uintptr
var jsQueue = make(chan string, 64)
var httpClient = &http.Client{Timeout: 10 * time.Second}
var paused int32 // atomic: 0=running, 1=paused
const wmEvalJS = 0x0401 // WM_USER + 1
func evalJS(js string) {
select {
case jsQueue <- js:
log.Println("📤 evalJS queued:", js[:min(60, len(js))])
default:
log.Println("⚠️ jsQueue full, dropping eval")
}
if wvHwnd != 0 {
ret, _, _ := procPostMessageW.Call(wvHwnd, wmEvalJS, 0, 0)
log.Printf("📤 PostMessageW ret=%d hwnd=0x%x", ret, wvHwnd)
} else {
log.Println("⚠️ wvHwnd is 0, skip PostMessage")
}
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
// ── Config ──
type Config struct {
Zodiac string `json:"zodiac"`
City string `json:"city"` // QWeather city ID, 空=自动定位
}
const defaultZodiac = "射手座"
func main() {
log.SetFlags(log.Ltime | log.Lmicroseconds)
// 单实例互斥锁,防止双托盘
mutexName, _ := windows.UTF16PtrFromString("Global\\u-desktop-single-instance")
mutex, err := windows.CreateMutex(nil, false, mutexName)
if err != nil {
log.Fatal("创建互斥锁失败:", err)
}
if windows.GetLastError() == windows.ERROR_ALREADY_EXISTS {
log.Println("⚠️ 已有实例运行,退出")
windows.CloseHandle(mutex)
return
}
defer windows.CloseHandle(mutex)
exePath, _ := os.Executable()
configDir := filepath.Join(filepath.Dir(exePath), "config")
os.MkdirAll(configDir, 0755)
configPath = filepath.Join(configDir, "settings.json")
procSetProcessDPIAware.Call()
systray.Run(onSystrayReady, nil)
}
func loadConfig() *Config {
data, err := os.ReadFile(configPath)
if err != nil {
return &Config{Zodiac: defaultZodiac}
}
var cfg Config
if json.Unmarshal(data, &cfg) != nil {
return &Config{Zodiac: defaultZodiac}
}
if cfg.Zodiac == "" {
cfg.Zodiac = defaultZodiac
}
return &cfg
}
func saveConfig(cfg *Config) error {
data, _ := json.MarshalIndent(cfg, "", " ")
return os.WriteFile(configPath, data, 0644)
}
// ── Icon ──
func generateIcon() []byte {
img := image.NewRGBA(image.Rect(0, 0, 16, 16))
c := color.RGBA{R: 88, G: 101, B: 242, A: 255}
for y := 0; y < 16; y++ {
for x := 0; x < 16; x++ {
img.Set(x, y, c)
}
}
var buf bytes.Buffer
png.Encode(&buf, img)
pngData := buf.Bytes()
ico := make([]byte, 22+len(pngData))
binary.LittleEndian.PutUint16(ico[0:], 0)
binary.LittleEndian.PutUint16(ico[2:], 1)
binary.LittleEndian.PutUint16(ico[4:], 1)
ico[6], ico[7], ico[8], ico[9] = 16, 16, 0, 0
binary.LittleEndian.PutUint16(ico[10:], 1)
binary.LittleEndian.PutUint16(ico[12:], 32)
binary.LittleEndian.PutUint32(ico[14:], uint32(len(pngData)))
binary.LittleEndian.PutUint32(ico[18:], 22)
copy(ico[22:], pngData)
return ico
}
// ── Weather ──
const qweatherKey = "3b67b65a53c04170b602d2d1a7e6096f"
const qweatherHost = "https://pb4nmv4qnu.re.qweatherapi.com"
type City struct {
ID string `json:"id"`
Name string `json:"name"`
Adm2 string `json:"adm2"`
Adm1 string `json:"adm1"`
}
var cities = []City{
{"101010100", "北京", "北京", "北京"},
{"101020100", "上海", "上海", "上海"},
{"101280101", "广州", "广州", "广东"},
{"101280601", "深圳", "深圳", "广东"},
{"101200101", "武汉", "武汉", "湖北"},
{"101110101", "西安", "西安", "陕西"},
{"101210101", "杭州", "杭州", "浙江"},
{"101190101", "南京", "南京", "江苏"},
{"101070101", "沈阳", "沈阳", "辽宁"},
{"101050101", "哈尔滨", "哈尔滨", "黑龙江"},
{"101250101", "长沙", "长沙", "湖南"},
{"101270101", "成都", "成都", "四川"},
}
var defaultCity = City{"101200101", "武汉", "武汉", "湖北"}
type hourlyItem struct {
Time string `json:"time"`
Temp string `json:"temp"`
Icon string `json:"icon"`
}
type dailyItem struct {
Date string `json:"date"`
Icon string `json:"icon"`
TempMin string `json:"tempMin"`
TempMax string `json:"tempMax"`
}
var weatherIcons = map[string]string{
"晴": "☀️", "多云": "⛅", "阴": "☁️",
"雨": "🌧️", "雪": "❄️", "雷": "⛈️",
"雾": "🌫️", "霾": "😷", "风": "💨",
}
func getWeatherIcon(text string) string {
for k, v := range weatherIcons {
if strings.Contains(text, k) {
return v
}
}
return "🌤️"
}
func httpGet(url string) ([]byte, error) {
resp, err := httpClient.Get(url)
if err != nil {
return nil, err
}
defer resp.Body.Close()
return io.ReadAll(resp.Body)
}
// getLocation 自动定位,返回城市
func getLocation() City {
// 1. 尝试 ipip.net
if city := locateByIPIP(); city != nil {
return *city
}
// 2. 尝试 QWeather GeoAPI
if city := locateByQWeather(); city != nil {
return *city
}
// 3. fallback
log.Println("⚠️ 所有定位失败,使用默认城市:", defaultCity.Name)
return defaultCity
}
func locateByIPIP() *City {
data, err := httpGet("https://myip.ipip.net")
if err != nil {
log.Println("ipip.net 不可用:", err)
return nil
}
text := string(data)
log.Println("ipip.net 响应:", text)
re := regexp.MustCompile(`来自于[:]\s*(.+?)\s*$`)
m := re.FindStringSubmatch(text)
if m == nil {
return nil
}
parts := strings.Fields(m[1])
cityName := parts[0]
if len(parts) >= 3 {
cityName = parts[2]
} else if len(parts) >= 2 {
cityName = parts[1]
}
for _, c := range cities {
if c.Name == cityName {
log.Println("✅ ipip.net 匹配:", c.Name)
return &c
}
}
log.Println("ipip.net 城市", cityName, "不在预置列表中")
return nil
}
func locateByQWeather() *City {
data, err := httpGet("https://myip.ipip.net")
if err == nil {
re := regexp.MustCompile(`(\d+\.\d+\.\d+\.\d+)`)
if m := re.FindStringSubmatch(string(data)); m != nil {
return geoLookup(m[1])
}
}
return nil
}
func geoLookup(ip string) *City {
url := fmt.Sprintf(qweatherHost + "/v2/city/lookup?location=%s&key=%s", ip, qweatherKey)
data, err := httpGet(url)
if err != nil {
return nil
}
var resp struct {
Code string `json:"code"`
Location []struct {
ID string `json:"id"`
Name string `json:"name"`
Adm2 string `json:"adm2"`
Adm1 string `json:"adm1"`
} `json:"location"`
}
if json.Unmarshal(data, &resp) != nil || resp.Code != "200" || len(resp.Location) == 0 {
return nil
}
loc := resp.Location[0]
// 优先匹配预置列表
for _, c := range cities {
if c.Name == loc.Name {
return &c
}
}
return &City{loc.ID, loc.Name, loc.Adm2, loc.Adm1}
}
// getCurrentCity 获取当前城市(手动优先 > 自动定位)
func getCurrentCity() City {
cfg := loadConfig()
if cfg.City != "" {
for _, c := range cities {
if c.ID == cfg.City {
return c
}
}
}
return getLocation()
}
// fetchAndPushWeather 获取天气并推送给 JS
func fetchAndPushWeather(city City) {
type weatherData struct {
Current string `json:"current"`
Hourly []hourlyItem `json:"hourly"`
Daily []dailyItem `json:"daily"`
City string `json:"city"`
}
wd := weatherData{}
cityName := city.Name
if city.Adm2 != city.Name {
cityName = city.Adm2 + " " + city.Name
}
wd.City = cityName
// 当前天气
if now := fetchCurrentWeather(city.ID); now != nil {
icon := getWeatherIcon(now.Text)
wd.Current = fmt.Sprintf("📍 %s %s %s %s°C", cityName, icon, now.Text, now.Temp)
} else {
wd.Current = fmt.Sprintf("📍 %s ☀️ 晴 24°C", cityName)
}
// 24h 预报
wd.Hourly = fetchHourlyForecast(city.ID)
// 7d 预报
wd.Daily = fetchDailyForecast(city.ID)
jsonData, _ := json.Marshal(wd)
evalJS(fmt.Sprintf(`if(window.updateWeatherFromGo) window.updateWeatherFromGo(%s)`, string(jsonData)))
log.Println("✅ 天气已推送:", wd.Current)
}
type currentWeather struct {
Text string `json:"text"`
Temp string `json:"temp"`
}
func fetchCurrentWeather(cityID string) *currentWeather {
url := fmt.Sprintf(qweatherHost + "/v7/weather/now?location=%s&key=%s", cityID, qweatherKey)
data, err := httpGet(url)
if err != nil {
return nil
}
var resp struct {
Code string `json:"code"`
Now struct {
Text string `json:"text"`
Temp string `json:"temp"`
} `json:"now"`
}
if json.Unmarshal(data, &resp) != nil || resp.Code != "200" {
return nil
}
return &currentWeather{resp.Now.Text, resp.Now.Temp}
}
func fetchHourlyForecast(cityID string) []hourlyItem {
url := fmt.Sprintf(qweatherHost + "/v7/weather/24h?location=%s&key=%s", cityID, qweatherKey)
data, err := httpGet(url)
if err != nil {
return nil
}
var resp struct {
Code string `json:"code"`
Hourly []struct {
FxTime string `json:"fxTime"`
Temp string `json:"temp"`
Text string `json:"text"`
} `json:"hourly"`
}
if json.Unmarshal(data, &resp) != nil || resp.Code != "200" {
return nil
}
var result []hourlyItem
for i, h := range resp.Hourly {
if i >= 8 {
break
}
// fxTime: "2026-05-25T14:00+08:00" -> "14:00"
t := h.FxTime
if idx := strings.Index(t, "T"); idx >= 0 {
t = t[idx+1:]
if len(t) >= 5 {
t = t[:5]
}
}
result = append(result, hourlyItem{t, h.Temp + "°", getWeatherIcon(h.Text)})
}
return result
}
func fetchDailyForecast(cityID string) []dailyItem {
url := fmt.Sprintf(qweatherHost + "/v7/weather/7d?location=%s&key=%s", cityID, qweatherKey)
data, err := httpGet(url)
if err != nil {
return nil
}
var resp struct {
Code string `json:"code"`
Daily []struct {
FxDate string `json:"fxDate"`
TextDay string `json:"textDay"`
TempMin string `json:"tempMin"`
TempMax string `json:"tempMax"`
} `json:"daily"`
}
if json.Unmarshal(data, &resp) != nil || resp.Code != "200" {
return nil
}
weekdays := []string{"周日", "周一", "周二", "周三", "周四", "周五", "周六"}
today := time.Now().Format("2006-01-02")
var result []dailyItem
for _, d := range resp.Daily {
date := d.FxDate
if date == today {
date = "今天"
} else {
if t, err := time.Parse("2006-01-02", date); err == nil {
date = weekdays[t.Weekday()]
}
}
result = append(result, dailyItem{date, getWeatherIcon(d.TextDay), d.TempMin, d.TempMax})
}
return result
}
func weatherLoop() {
// 首次延迟等 WebView 初始化
time.Sleep(3 * time.Second)
city := getCurrentCity()
log.Println("🌤️ 初始城市:", city.Name)
fetchAndPushWeather(city)
ticker := time.NewTicker(10 * time.Minute)
for range ticker.C {
city := getCurrentCity()
fetchAndPushWeather(city)
}
}
// ── Systray ──
var zodiacItems []*systray.MenuItem
var cityItems []*systray.MenuItem
func onSystrayReady() {
systray.SetIcon(generateIcon())
systray.SetTooltip("动态壁纸引擎")
mPause := systray.AddMenuItem("暂停", "暂停/继续")
systray.AddSeparator()
// 星座子菜单
mZodiac := systray.AddMenuItem("星座设置", "")
zodiacs := []string{
"白羊座", "金牛座", "双子座",
"巨蟹座", "狮子座", "处女座",
"天秤座", "天蝎座", "射手座",
"摩羯座", "水瓶座", "双鱼座",
}
cfg := loadConfig()
for _, z := range zodiacs {
item := mZodiac.AddSubMenuItem(z, z)
if z == cfg.Zodiac {
item.Check()
}
zodiacItems = append(zodiacItems, item)
}
systray.AddSeparator()
// 城市子菜单
mCity := systray.AddMenuItem("城市设置", "")
for _, c := range cities {
item := mCity.AddSubMenuItem(c.Name, c.Adm1+" "+c.Name)
if cfg.City == c.ID {
item.Check()
}
cityItems = append(cityItems, item)
}
systray.AddSeparator()
mQuit := systray.AddMenuItem("退出", "退出程序")
// 星座选择监听
for i, item := range zodiacItems {
go func(idx int, mi *systray.MenuItem) {
name := zodiacs[idx]
log.Printf("⭐ 星座监听启动: %s", name)
for {
<-mi.ClickedCh
log.Printf("⭐ 星座点击: %s", name)
cfg := loadConfig()
cfg.Zodiac = name
saveConfig(cfg)
for _, it := range zodiacItems {
it.Uncheck()
}
mi.Check()
evalJS(fmt.Sprintf(`window.userZodiac = %q; if(window.updateTime) updateTime();`, name))
}
}(i, item)
}
// 城市选择监听
for i, item := range cityItems {
go func(idx int, mi *systray.MenuItem) {
log.Printf("🏙️ 城市监听启动: %s", cities[idx].Name)
for {
<-mi.ClickedCh
city := cities[idx]
log.Printf("🏙️ 城市点击: %s", city.Name)
cfg := loadConfig()
cfg.City = city.ID
saveConfig(cfg)
for _, it := range cityItems {
it.Uncheck()
}
mi.Check()
go fetchAndPushWeather(city)
}
}(i, item)
}
// 暂停
go func() {
log.Println("暂停监听启动")
for {
<-mPause.ClickedCh
newVal := 1 - atomic.LoadInt32(&paused)
atomic.StoreInt32(&paused, newVal)
isPaused := newVal == 1
log.Printf("暂停切换: paused=%v", isPaused)
if isPaused {
mPause.SetTitle("继续")
} else {
mPause.SetTitle("暂停")
}
evalJS("if(window.setPaused) setPaused(" + strconv.FormatBool(isPaused) + ")")
}
}()
// 退出
go func() {
<-mQuit.ClickedCh
os.Exit(0)
}()
go startWebView()
go weatherLoop()
}
// ── WebView ──
func startWebView() {
runtime.LockOSThread()
workerw := findWorkerW()
if workerw == 0 {
log.Fatal("WorkerW not found")
}
screenW, screenH := getScreenSize()
log.Printf("Screen: %dx%d", screenW, screenH)
wv = webview2.NewWithOptions(webview2.WebViewOptions{
AutoFocus: false,
WindowOptions: webview2.WindowOptions{
Title: "动态壁纸",
Width: uint(screenW),
Height: uint(screenH),
},
})
if wv == nil {
log.Fatal("WebView2 create failed")
}
htmlData, err := fs.ReadFile("wallpaper.html")
if err != nil {
log.Fatal("读取 wallpaper.html 失败:", err)
}
wv.Bind("setZodiacFromGo", func(zodiac string) error {
cfg := loadConfig()
cfg.Zodiac = zodiac
return saveConfig(cfg)
})
wv.SetHtml(string(htmlData))
time.Sleep(1 * time.Second)
wvHwnd = uintptr(wv.Window())
procSetWindowLongPtrW.Call(wvHwnd, uintptr(0xFFFFFFF0), uintptr(0x80000000|0x10000000|0x02000000))
procShowWindow.Call(wvHwnd, 5)
procMoveWindow.Call(wvHwnd, uintptr(^uint(0)), uintptr(^uint(0)), uintptr(screenW+2), uintptr(screenH+2), 1)
log.Printf("✅ 壁纸已嵌入: HWND=0x%x, %dx%d", wvHwnd, screenW, screenH)
// 注入配置
go func() {
time.Sleep(500 * time.Millisecond)
cfg := loadConfig()
evalJS(fmt.Sprintf(`window.userZodiac = %q;`, cfg.Zodiac))
log.Printf("✅ 配置已注入: zodiac=%s", cfg.Zodiac)
}()
go fullscreenMonitor()
// 延迟嵌入 WorkerW
go func() {
time.Sleep(3 * time.Second)
workerw := findWorkerW()
if workerw != 0 {
oldParent, _, _ := procSetParent.Call(wvHwnd, workerw)
log.Printf("✅ SetParent: 0x%x -> 0x%x (old=0x%x)", wvHwnd, workerw, oldParent)
procMoveWindow.Call(wvHwnd, uintptr(^uint(0)), uintptr(^uint(0)), uintptr(screenW+2), uintptr(screenH+2), 1)
}
}()
// 消息循环
type msg struct {
hwnd uintptr
message uint32
wParam uintptr
lParam uintptr
time uint32
pt struct{ x, y int32 }
}
var m msg
log.Println("启动自定义消息循环...")
for {
ret, _, _ := procGetMessageW.Call(
uintptr(unsafe.Pointer(&m)),
0, 0, 0,
)
if ret == 0 {
break
}
if m.message == wmEvalJS {
log.Println("收到 wmEvalJS, drain queue...")
for {
select {
case js := <-jsQueue:
wv.Eval(js)
default:
goto nextMsg
}
}
}
nextMsg:
procTranslateMessage.Call(uintptr(unsafe.Pointer(&m)))
procDispatchMessageW.Call(uintptr(unsafe.Pointer(&m)))
}
}
func findWorkerW() uintptr {
progman, _, _ := procFindWindowW.Call(
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr("Progman"))), 0)
if progman == 0 {
return 0
}
var result uintptr
procSendMessageTimeoutW.Call(progman, 0x052C, 0, 0, 0x0000, 1000, uintptr(unsafe.Pointer(&result)))
shellDefView, _, _ := procFindWindowExW.Call(progman, 0,
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr("SHELLDLL_DefView"))), 0)
workerwAfterShell, _, _ := procFindWindowExW.Call(progman, shellDefView,
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr("WorkerW"))), 0)
if workerwAfterShell != 0 {
return workerwAfterShell
}
ww, _, _ := procFindWindowExW.Call(progman, 0,
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr("WorkerW"))), 0)
return ww
}
func getScreenSize() (int32, int32) {
w, _, _ := procGetSystemMetrics.Call(0)
h, _, _ := procGetSystemMetrics.Call(1)
return int32(w), int32(h)
}
func fullscreenMonitor() {
type rect struct{ Left, Top, Right, Bottom int32 }
var lastState string
for {
if atomic.LoadInt32(&paused) == 0 && wv != nil {
fg, _, _ := procGetForegroundWindow.Call()
if fg != 0 {
var r rect
procGetWindowRect.Call(fg, uintptr(unsafe.Pointer(&r)))
screenW, screenH := getScreenSize()
isFull := (r.Right-r.Left >= screenW) && (r.Bottom-r.Top >= screenH)
state := strconv.FormatBool(isFull)
if state != lastState {
lastState = state
evalJS("if(window.setFullscreen) setFullscreen(" + state + ")")
}
}
}
time.Sleep(2 * time.Second)
}
}

356
wallpaper.html Normal file
View File

@@ -0,0 +1,356 @@
<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="UTF-8">
<title>动态壁纸</title>
<style>
* { margin: 0; padding: 0; }
html, body {
width: 100%;
height: 100%;
overflow: hidden;
background: #000;
}
#canvas {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
z-index: 1;
}
#info {
position: fixed;
top: 50%;
right: 80px;
transform: translateY(-50%);
background: rgba(0, 0, 0, 0.4);
backdrop-filter: blur(20px);
border-radius: 16px;
padding: 24px 32px;
color: #ffffff;
font-family: "Microsoft YaHei", sans-serif;
box-shadow: 0 4px 24px rgba(0, 0, 0, 0.4);
border: 1px solid rgba(255, 255, 255, 0.1);
text-align: right;
min-width: 300px;
max-height: 90vh;
overflow-y: auto;
z-index: 10;
}
.time {
font-size: 64px;
font-weight: 300;
color: #ffffff;
text-shadow: 0 2px 12px rgba(0, 0, 0, 0.8);
letter-spacing: -1px;
}
.date {
font-size: 15px;
color: rgba(255, 255, 255, 0.9);
margin-top: 6px;
font-weight: 400;
text-shadow: 0 1px 6px rgba(0, 0, 0, 0.8);
}
.weather-section {
margin-top: 20px;
}
.current-weather {
font-size: 17px;
color: rgba(255, 255, 255, 0.95);
font-weight: 400;
text-shadow: 0 1px 4px rgba(0, 0, 0, 0.8);
margin-bottom: 12px;
}
.forecast-title {
font-size: 13px;
color: rgba(255, 255, 255, 0.7);
margin-bottom: 8px;
}
.weather-forecast {
display: flex;
gap: 6px;
overflow-x: auto;
padding-bottom: 8px;
justify-content: flex-end;
}
.forecast-item {
background: rgba(255, 255, 255, 0.08);
border-radius: 8px;
padding: 8px 10px;
text-align: center;
min-width: 55px;
font-size: 11px;
color: rgba(255, 255, 255, 0.85);
}
.forecast-time {
margin-bottom: 4px;
opacity: 0.8;
}
.forecast-temp {
font-weight: 500;
}
.daily-forecast {
display: flex;
gap: 6px;
overflow-x: auto;
padding-bottom: 8px;
justify-content: flex-end;
}
.daily-item {
background: rgba(255, 255, 255, 0.06);
border-radius: 6px;
padding: 6px 8px;
text-align: center;
min-width: 48px;
font-size: 11px;
color: rgba(255, 255, 255, 0.85);
}
.zodiac {
margin-top: 18px;
padding-top: 16px;
border-top: 1px solid rgba(255, 255, 255, 0.15);
font-size: 15px;
color: rgba(255, 255, 255, 0.9);
line-height: 1.5;
cursor: default;
text-shadow: 0 1px 4px rgba(0, 0, 0, 0.8);
}
.current-weather {
font-size: 17px;
color: rgba(255, 255, 255, 0.95);
font-weight: 400;
text-shadow: 0 1px 4px rgba(0, 0, 0, 0.8);
margin-bottom: 12px;
}
.weather-forecast::-webkit-scrollbar,
#info::-webkit-scrollbar {
display: none;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="info">
<div class="time" id="time">00:00</div>
<div class="date" id="date">1月1日 周一</div>
<div class="weather-section">
<div class="current-weather" id="currentWeather">🌤️ 加载中...</div>
<div class="forecast-title">未来24小时</div>
<div class="weather-forecast" id="hourlyForecast"></div>
<div class="forecast-title" style="margin-top: 12px;">未来7天</div>
<div class="daily-forecast" id="dailyForecast"></div>
</div>
<div class="zodiac" id="zodiac">✨ 射手座运势</div>
</div>
<script>
console.log('=== 页面已加载 ===');
let lastTimeStr = '';
let lastDateStr = '';
let lastZodiac = '';
// 天气渲染:由 Go 层推送数据
window.updateWeatherFromGo = function(data) {
if (typeof data === 'string') data = JSON.parse(data);
const currentEl = document.getElementById('currentWeather');
if (currentEl && data.current) currentEl.textContent = data.current;
const forecastEl = document.getElementById('hourlyForecast');
if (forecastEl) {
if (data.hourly && data.hourly.length > 0) {
forecastEl.innerHTML = data.hourly.map(item =>
'<div class="forecast-item"><div class="forecast-time">' + item.time + '</div><div>' + item.icon + '</div><div class="forecast-temp">' + item.temp + '</div></div>'
).join('');
} else {
forecastEl.innerHTML = '<div style="font-size:11px; opacity:0.5;">暂无数据</div>';
}
}
const dailyEl = document.getElementById('dailyForecast');
if (dailyEl) {
if (data.daily && data.daily.length > 0) {
dailyEl.innerHTML = data.daily.map(item =>
'<div class="daily-item"><div style="opacity:0.8;margin-bottom:3px">' + item.date + '</div><div>' + item.icon + '</div><div class="forecast-temp">' + item.tempMin + '°~' + item.tempMax + '°</div></div>'
).join('');
} else {
dailyEl.innerHTML = '<div style="font-size:11px; opacity:0.5;">暂无数据</div>';
}
}
console.log('✅ 天气已更新:', data.current);
};
// 星座运势
const fortunes = {
'白羊座': '今日运势旺盛,适合开展新计划。',
'金牛座': '财运不错,但需注意健康。',
'双子座': '人际关系活跃,社交运势佳。',
'巨蟹座': '情绪敏感,适合独处思考。',
'狮子座': '自信爆棚,工作表现突出。',
'处女座': '细节决定成败,专注当下。',
'天秤座': '感情运佳,单身者有机会。',
'天蝎座': '直觉敏锐,适合做决策。',
'射手座': '冒险精神旺盛,出行注意安全。',
'摩羯座': '事业运佳,工作效率高。',
'水瓶座': '创新思维活跃,灵感不断。',
'双鱼座': '艺术灵感丰富,适合创作。'
};
// WebGL 极光背景
const canvas = document.getElementById('canvas');
const gl = canvas.getContext('webgl');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
gl.viewport(0, 0, canvas.width, canvas.height);
}
resizeCanvas();
window.addEventListener('resize', resizeCanvas);
const vsSource = 'attribute vec4 aVertexPosition;void main(){gl_Position=aVertexPosition;}';
const fsSource = `
precision mediump float;
uniform float uTime;
uniform vec2 uResolution;
void main() {
vec2 uv=gl_FragCoord.xy/uResolution.xy;
vec3 c1=vec3(0.1,0.4,0.8);
vec3 c2=vec3(0.4,0.2,0.8);
vec3 c3=vec3(0.1,0.6,0.4);
float w1=sin(uv.x*3.0+uTime*0.5)*0.5+0.5;
float w2=sin(uv.x*4.0+uTime*0.3+uv.y*2.0)*0.5+0.5;
float w3=sin(uv.x*2.0+uTime*0.7+uv.y*3.0)*0.5+0.5;
float d=uv.y*2.0-1.0;
float g=exp(-d*d*2.0);
vec3 a=(c1*w1+c2*w2+c3*w3)*g*0.6;
vec3 b=mix(vec3(0.02,0.02,0.08),vec3(0.05,0.05,0.15),uv.y);
gl_FragColor=vec4(b+a,1.0);
}
`;
function loadShader(gl,type,source){
const s=gl.createShader(type);
gl.shaderSource(s,source);
gl.compileShader(s);
if(!gl.getShaderParameter(s,gl.COMPILE_STATUS)){
console.error('Shader error:',gl.getShaderInfoLog(s));
gl.deleteShader(s);
return null;
}
return s;
}
const vs=loadShader(gl,gl.VERTEX_SHADER,vsSource);
const fs=loadShader(gl,gl.FRAGMENT_SHADER,fsSource);
const prog=gl.createProgram();
gl.attachShader(prog,vs);
gl.attachShader(prog,fs);
gl.linkProgram(prog);
if(!gl.getProgramParameter(prog,gl.LINK_STATUS)){
console.error('Program link error:',gl.getProgramInfoLog(prog));
}
const posLoc=gl.getAttribLocation(prog,'aVertexPosition');
const timeLoc=gl.getUniformLocation(prog,'uTime');
const resLoc=gl.getUniformLocation(prog,'uResolution');
const posBuf=gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER,posBuf);
gl.bufferData(gl.ARRAY_BUFFER,new Float32Array([-1,1,1,1,-1,-1,1,-1]),gl.STATIC_DRAW);
let startTime=Date.now();
const FPS = 15;
let lastFrame = 0;
function render(ts){
requestAnimationFrame(render);
if (ts - lastFrame < 1000 / FPS) return;
lastFrame = ts;
gl.viewport(0,0,canvas.width,canvas.height);
gl.clearColor(0,0,0,1);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.useProgram(prog);
gl.enableVertexAttribArray(posLoc);
gl.bindBuffer(gl.ARRAY_BUFFER,posBuf);
gl.vertexAttribPointer(posLoc,2,gl.FLOAT,false,0,0);
gl.uniform1f(timeLoc,(Date.now()-startTime)/1000);
gl.uniform2f(resLoc,canvas.width,canvas.height);
gl.drawArrays(gl.TRIANGLE_STRIP,0,4);
}
requestAnimationFrame(render);
console.log('✅ WebGL 极光背景已启动');
// 时间和星座
function getUserZodiac() {
return window.userZodiac || '射手座';
}
function updateZodiacDisplay() {
var name = getUserZodiac();
if (name === lastZodiac) return;
lastZodiac = name;
var zodiacEl = document.getElementById('zodiac');
if (!zodiacEl) return;
var fortune = fortunes[name] || '运势平稳,保持平常心。';
zodiacEl.innerHTML = '✨ ' + name + '运势<br><small style="opacity:0.7">' + fortune + '</small>';
}
function updateTime() {
var now = new Date();
var hh = String(now.getHours()).padStart(2, '0');
var mm = String(now.getMinutes()).padStart(2, '0');
var month = now.getMonth() + 1;
var day = now.getDate();
var week = ['周日','周一','周二','周三','周四','周五','周六'][now.getDay()];
var timeEl = document.getElementById('time');
var dateEl = document.getElementById('date');
var timeStr = hh + ':' + mm;
var dateStr = month + '月' + day + '日 ' + week;
if (timeEl && timeStr !== lastTimeStr) {
timeEl.textContent = timeStr;
lastTimeStr = timeStr;
}
if (dateEl && dateStr !== lastDateStr) {
dateEl.textContent = dateStr;
lastDateStr = dateStr;
}
updateZodiacDisplay();
}
updateTime();
setInterval(updateTime, 1000);
console.log('=== 初始化完成 ===');
</script>
</body>
</html>