初始提交
Win11 动态壁纸引擎:WebView2 + systray + 和风天气 - WebGL 极光背景动画 - 实时天气(24h/7d预报) - 星座运势(托盘切换) - 暂停/继续控制 - 单实例互斥锁防双开 - vendor systray 修复 ClickedCh 静默丢弃
This commit is contained in:
5
docs/backup-opengl/go_opengl.mod.txt
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5
docs/backup-opengl/go_opengl.mod.txt
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@@ -0,0 +1,5 @@
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module u-desktop
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go 1.26.3
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require golang.org/x/sys v0.45.0
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530
docs/backup-opengl/main_opengl.go.txt
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530
docs/backup-opengl/main_opengl.go.txt
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@@ -0,0 +1,530 @@
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package main
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import (
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"log"
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"os"
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"runtime"
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"syscall"
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"time"
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"unsafe"
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"golang.org/x/sys/windows"
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)
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const (
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WM_DESTROY = 0x0002
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WM_CLOSE = 0x0010
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WM_QUIT = 0x0012
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WM_MOUSEMOVE = 0x0200
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WM_LBUTTONDOWN = 0x0201
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WS_POPUP = 0x80000000
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WS_VISIBLE = 0x10000000
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WS_CHILD = 0x40000000
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WS_CLIPCHILDREN = 0x02000000
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WS_CLIPSIBLINGS = 0x04000000
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GWL_STYLE = ^uintptr(0) - 15
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PFD_DRAW_TO_WINDOW = 0x04
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PFD_SUPPORT_OPENGL = 0x20
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PFD_DOUBLEBUFFER = 0x01
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GL_COLOR_BUFFER_BIT = 0x4060
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GL_TRIANGLE_STRIP = 0x0005
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GL_ARRAY_BUFFER = 0x8892
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GL_STATIC_DRAW = 0x88E4
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GL_VERTEX_SHADER = 0x8B31
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GL_FRAGMENT_SHADER = 0x8B30
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GL_COMPILE_STATUS = 0x8B81
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GL_INFO_LOG_LENGTH = 0x8B84
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GL_RGBA = 0x1908
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GL_UNSIGNED_BYTE = 0x1401
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GL_FLOAT = 0x1406
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GL_VERSION = 0x1F02
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DIB_RGB_COLORS = 0
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SWP_NOSIZE = 0x0001
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SWP_NOMOVE = 0x0002
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SWP_NOZORDER = 0x0004
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SWP_FRAMECHANGED = 0x0020
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HWND_BOTTOM = 1
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)
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type bitmapInfoHeader struct {
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Size uint32
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Width int32
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Height int32
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Planes uint16
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BitCount uint16
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Compression uint32
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SizeImage uint32
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XPelsPerMeter int32
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YPelsPerMeter int32
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ClrUsed uint32
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ClrImportant uint32
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}
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var (
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user32 = windows.NewLazySystemDLL("user32.dll")
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gdi32 = windows.NewLazySystemDLL("gdi32.dll")
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opengl32 = windows.NewLazySystemDLL("opengl32.dll")
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procFindWindowW = user32.NewProc("FindWindowW")
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procFindWindowExW = user32.NewProc("FindWindowExW")
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procSendMsgTimeout = user32.NewProc("SendMessageTimeoutW")
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procSetParent = user32.NewProc("SetParent")
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procMoveWindow = user32.NewProc("MoveWindow")
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procShowWindow = user32.NewProc("ShowWindow")
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procSetWindowLongPtrW = user32.NewProc("SetWindowLongPtrW")
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procSetWindowPos = user32.NewProc("SetWindowPos")
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procCreateWindowExW = user32.NewProc("CreateWindowExW")
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procDefWindowProcW = user32.NewProc("DefWindowProcW")
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procRegisterClassExW = user32.NewProc("RegisterClassExW")
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procEnumDisplayMonitors = user32.NewProc("EnumDisplayMonitors")
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procEnumWindows = user32.NewProc("EnumWindows")
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procGetClassNameW = user32.NewProc("GetClassNameW")
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procGetWindowRect = user32.NewProc("GetWindowRect")
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procSetProcessDPIAware = user32.NewProc("SetProcessDPIAware")
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procPeekMessageW = user32.NewProc("PeekMessageW")
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procTranslateMessage = user32.NewProc("TranslateMessage")
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procDispatchMessageW = user32.NewProc("DispatchMessageW")
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procPostQuitMessage = user32.NewProc("PostQuitMessage")
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procGetDC = user32.NewProc("GetDC")
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procReleaseDC = user32.NewProc("ReleaseDC")
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procSetDIBitsToDevice = gdi32.NewProc("SetDIBitsToDevice")
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procChoosePixelFormat = gdi32.NewProc("ChoosePixelFormat")
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procSetPixelFormat = gdi32.NewProc("SetPixelFormat")
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procSwapBuffers = gdi32.NewProc("SwapBuffers")
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glFinish = opengl32.NewProc("glFinish")
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procWglCreateContext = opengl32.NewProc("wglCreateContext")
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procWglMakeCurrent = opengl32.NewProc("wglMakeCurrent")
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procWglDeleteContext = opengl32.NewProc("wglDeleteContext")
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procWglGetProcAddress = opengl32.NewProc("wglGetProcAddress")
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glViewport = opengl32.NewProc("glViewport")
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glDrawArrays = opengl32.NewProc("glDrawArrays")
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glGetString = opengl32.NewProc("glGetString")
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glReadPixels = opengl32.NewProc("glReadPixels")
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glClear = opengl32.NewProc("glClear")
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)
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type rect struct{ Left, Top, Right, Bottom int32 }
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type wndClassEx struct {
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CbSize, Style uint32
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LpfnWndProc uintptr
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CbClsExtra, CbWndExtra int32
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HInstance, HIcon, HCursor, HbrBackground uintptr
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LpszMenuName, LpszClassName *uint16
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HIconSm uintptr
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}
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type pfd struct {
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Size, Version uint16
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Flags uint32
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PixelType, ColorBits, RedBits, RedShift, GreenBits, GreenShift,
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BlueBits, BlueShift, AlphaBits, AlphaShift, AccumBits, AccumRed,
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AccumGreen, AccumBlue, AccumAlpha, DepthBits, StencilBits,
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AuxBuffers, LayerType, Reserved byte
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LayerMask, VisibleMask, DamageMask uint32
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}
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var (
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wallpaperHwnd uintptr
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glDC uintptr
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glCtx uintptr
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mouseX, mouseY float32
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clickX, clickY float32
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clickTime float64
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screenW, screenH int32
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startTime = float64(time.Now().UnixNano()) / 1e9
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frameCount int
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pixelBuf []byte
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bmi bitmapInfoHeader
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glUseProgram, glUniform1fv, glUniform2fv uintptr
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useSwap bool
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)
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func main() {
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runtime.LockOSThread()
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log.SetFlags(log.Ltime | log.Lmicroseconds)
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procSetProcessDPIAware.Call()
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if len(os.Args) > 1 && os.Args[1] == "probe" {
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probe()
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return
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}
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screenW, screenH = getDesktopSize()
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log.Printf("Desktop: %dx%d", screenW, screenH)
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// Allocate pixel buffer for GDI blit
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pixels := screenW * screenH * 4
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pixelBuf = make([]byte, pixels)
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log.Printf("Pixel buffer: %d bytes (%.1fMB)", pixels, float64(pixels)/1024/1024)
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bmi = bitmapInfoHeader{
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Size: uint32(unsafe.Sizeof(bitmapInfoHeader{})),
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Width: screenW,
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Height: screenH, // positive = bottom-up (matches GL)
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Planes: 1,
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BitCount: 32,
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Compression: 0, // BI_RGB
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}
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mode := ""
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if len(os.Args) > 1 {
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mode = os.Args[1]
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}
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useSwap = len(os.Args) > 2 && os.Args[2] == "swap"
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createWindow()
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switch mode {
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case "windowed":
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// Diagnostic: skip embedding, show as normal fullscreen window
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procMoveWindow.Call(wallpaperHwnd, 0, 0, uintptr(screenW), uintptr(screenH), 1)
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log.Println("WINDOWED mode (no embed)")
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default:
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// 选择嵌入目标:progman 模式直接挂到 Progman(Win11 新内核),否则找 WorkerW
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var target uintptr
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switch mode {
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case "progman", "progman-top":
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target, _, _ = procFindWindowW.Call(uintptr(unsafe.Pointer(windows.StringToUTF16Ptr("Progman"))), 0)
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var discard uintptr
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procSendMsgTimeout.Call(target, 0x052C, 0xD, 0, 0x0000, 1000, uintptr(unsafe.Pointer(&discard)))
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case "childww", "childww-top":
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// Progman 的直接子 WorkerW —— 可能才是 DWM 合成的壁纸层
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progman, _, _ := procFindWindowW.Call(uintptr(unsafe.Pointer(windows.StringToUTF16Ptr("Progman"))), 0)
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var discard uintptr
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procSendMsgTimeout.Call(progman, 0x052C, 0xD, 0, 0x0000, 1000, uintptr(unsafe.Pointer(&discard)))
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target, _, _ = procFindWindowExW.Call(progman, 0, uintptr(unsafe.Pointer(windows.StringToUTF16Ptr("WorkerW"))), 0)
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default:
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target = findWorkerW()
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}
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if target == 0 {
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log.Fatal("embed target not found")
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}
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procSetParent.Call(wallpaperHwnd, target)
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procSetWindowLongPtrW.Call(wallpaperHwnd, GWL_STYLE, uintptr(WS_CHILD|WS_VISIBLE|WS_CLIPCHILDREN|WS_CLIPSIBLINGS))
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procMoveWindow.Call(wallpaperHwnd, 0, 0, uintptr(screenW), uintptr(screenH), 1)
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// *-top: 不置底(默认 z-order,盖住图标也认)用于验证子窗口能否上屏
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// 其它: 置底到图标之下
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if mode != "progman-top" && mode != "childww-top" {
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procSetWindowPos.Call(wallpaperHwnd, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE|SWP_FRAMECHANGED)
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}
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log.Printf("Embedded into target=%x mode=%s", target, mode)
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}
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initGL()
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loadExtensions()
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progID := setupShaders()
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log.Println("Rendering...")
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targetFPS := 30.0
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frameInterval := 1.0 / targetFPS
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lastFrame := 0.0
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lastMove := 0.0
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type msg struct {
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HWnd uintptr
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Message uint32
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WParam uintptr
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LParam uintptr
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Time uint32
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Pt struct{ X, Y int32 }
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}
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var m msg
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for {
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for {
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r, _, _ := procPeekMessageW.Call(uintptr(unsafe.Pointer(&m)), 0, 0, 0, 1)
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if r == 0 {
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break
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}
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if m.Message == WM_QUIT {
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cleanup()
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return
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}
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switch m.Message {
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case WM_MOUSEMOVE:
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mouseX = float32(int16(m.LParam&0xFFFF)) / float32(screenW)
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mouseY = 1.0 - float32(int16(m.LParam>>16)) / float32(screenH)
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lastMove = now()
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case WM_LBUTTONDOWN:
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clickX = float32(int16(m.LParam&0xFFFF)) / float32(screenW)
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clickY = 1.0 - float32(int16(m.LParam>>16)) / float32(screenH)
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clickTime = now()
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}
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procTranslateMessage.Call(uintptr(unsafe.Pointer(&m)))
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procDispatchMessageW.Call(uintptr(unsafe.Pointer(&m)))
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}
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t := now()
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if t-lastFrame < frameInterval {
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time.Sleep(time.Duration((frameInterval - (t - lastFrame)) * 0.8 * float64(time.Second)))
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continue
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}
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lastFrame = t
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if t-lastMove > 5.0 {
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targetFPS = 10.0
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} else {
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targetFPS = 30.0
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}
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frameInterval = 1.0 / targetFPS
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// GL render
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glViewport.Call(0, 0, uintptr(screenW), uintptr(screenH))
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glClear.Call(uintptr(GL_COLOR_BUFFER_BIT))
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syscall.SyscallN(glUseProgram, uintptr(progID))
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elapsed := float32(0)
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if clickTime > 0 {
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e := t - clickTime
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if e < 3.0 {
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elapsed = float32(e)
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} else {
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clickTime = 0
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}
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}
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fTime := float32(t)
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fScreen := [2]float32{float32(screenW), float32(screenH)}
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syscall.SyscallN(glUniform1fv, uintptr(0), uintptr(1), uintptr(unsafe.Pointer(&fTime)))
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syscall.SyscallN(glUniform2fv, uintptr(1), uintptr(1), uintptr(unsafe.Pointer(&fScreen[0])))
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syscall.SyscallN(glUniform2fv, uintptr(2), uintptr(1), uintptr(unsafe.Pointer(&mouseX)))
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syscall.SyscallN(glUniform1fv, uintptr(3), uintptr(1), uintptr(unsafe.Pointer(&elapsed)))
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syscall.SyscallN(glUniform2fv, uintptr(4), uintptr(1), uintptr(unsafe.Pointer(&clickX)))
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glDrawArrays.Call(GL_TRIANGLE_STRIP, 0, 4)
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if useSwap {
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// 双缓冲呈现:走 DWM flip,嵌入子窗口也能合成上屏
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procSwapBuffers.Call(glDC)
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} else {
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glFinish.Call()
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// Read framebuffer → GDI blit to window
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glReadPixels.Call(0, 0, uintptr(screenW), uintptr(screenH), GL_RGBA, GL_UNSIGNED_BYTE, uintptr(unsafe.Pointer(&pixelBuf[0])))
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winDC, _, _ := procGetDC.Call(wallpaperHwnd)
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procSetDIBitsToDevice.Call(
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winDC,
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0, 0,
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uintptr(screenW), uintptr(screenH),
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0, 0,
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0, uintptr(screenH),
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uintptr(unsafe.Pointer(&pixelBuf[0])),
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uintptr(unsafe.Pointer(&bmi)),
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DIB_RGB_COLORS,
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)
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procReleaseDC.Call(wallpaperHwnd, winDC)
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}
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frameCount++
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if frameCount <= 3 {
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log.Printf("FRAME#%d swap=%v", frameCount, useSwap)
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}
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}
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}
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func loadExt(name string) uintptr {
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cname, _ := windows.BytePtrFromString(name)
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ptr, _, _ := procWglGetProcAddress.Call(uintptr(unsafe.Pointer(cname)))
|
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if ptr == 0 {
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log.Fatalf("ext not found: %s", name)
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}
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return ptr
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}
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func loadExtensions() {
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glUseProgram = loadExt("glUseProgram")
|
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glUniform1fv = loadExt("glUniform1fv")
|
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glUniform2fv = loadExt("glUniform2fv")
|
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}
|
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|
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func setupShaders() uint32 {
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glCreateShader := loadExt("glCreateShader")
|
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glShaderSource := loadExt("glShaderSource")
|
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glCompileShader := loadExt("glCompileShader")
|
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glGetShaderiv := loadExt("glGetShaderiv")
|
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glGetShaderInfoLog := loadExt("glGetShaderInfoLog")
|
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|
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compile := func(st uint32, src string) uint32 {
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s, _, _ := syscall.SyscallN(glCreateShader, uintptr(st))
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cstr, _ := windows.BytePtrFromString(src)
|
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p := uintptr(unsafe.Pointer(cstr))
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syscall.SyscallN(glShaderSource, s, 1, uintptr(unsafe.Pointer(&p)), 0)
|
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syscall.SyscallN(glCompileShader, s)
|
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var status int32
|
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syscall.SyscallN(glGetShaderiv, s, uintptr(GL_COMPILE_STATUS), uintptr(unsafe.Pointer(&status)))
|
||||
if status == 0 {
|
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var logLen int32
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syscall.SyscallN(glGetShaderiv, s, uintptr(GL_INFO_LOG_LENGTH), uintptr(unsafe.Pointer(&logLen)))
|
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if logLen > 0 {
|
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logBuf := make([]byte, logLen)
|
||||
syscall.SyscallN(glGetShaderInfoLog, s, uintptr(logLen), 0, uintptr(unsafe.Pointer(&logBuf[0])))
|
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log.Fatalf("shader compile failed:\n%s", string(logBuf[:logLen]))
|
||||
}
|
||||
log.Fatal("shader compile failed (no info log)")
|
||||
}
|
||||
return uint32(s)
|
||||
}
|
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vs := compile(GL_VERTEX_SHADER, vertexSrc)
|
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fs := compile(GL_FRAGMENT_SHADER, fragmentSrc)
|
||||
glCreateProgram := loadExt("glCreateProgram")
|
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prog, _, _ := syscall.SyscallN(glCreateProgram)
|
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syscall.SyscallN(loadExt("glAttachShader"), prog, uintptr(vs))
|
||||
syscall.SyscallN(loadExt("glAttachShader"), prog, uintptr(fs))
|
||||
syscall.SyscallN(loadExt("glLinkProgram"), prog)
|
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log.Println("Program:", prog)
|
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var vao, vbo uint32
|
||||
syscall.SyscallN(loadExt("glGenVertexArrays"), 1, uintptr(unsafe.Pointer(&vao)))
|
||||
syscall.SyscallN(loadExt("glGenBuffers"), 1, uintptr(unsafe.Pointer(&vbo)))
|
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quad := [8]float32{-1, -1, 1, -1, -1, 1, 1, 1}
|
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syscall.SyscallN(loadExt("glBindVertexArray"), uintptr(vao))
|
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syscall.SyscallN(loadExt("glBindBuffer"), uintptr(GL_ARRAY_BUFFER), uintptr(vbo))
|
||||
syscall.SyscallN(loadExt("glBufferData"), uintptr(GL_ARRAY_BUFFER), uintptr(len(quad)*4), uintptr(unsafe.Pointer(&quad[0])), uintptr(GL_STATIC_DRAW))
|
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syscall.SyscallN(loadExt("glEnableVertexAttribArray"), 0)
|
||||
syscall.SyscallN(loadExt("glVertexAttribPointer"), 0, 2, uintptr(GL_FLOAT), 0, 0, 0)
|
||||
return uint32(prog)
|
||||
}
|
||||
|
||||
func createWindow() {
|
||||
var hinstance windows.Handle
|
||||
windows.GetModuleHandleEx(0, nil, &hinstance)
|
||||
className, _ := windows.UTF16PtrFromString("GLWallpaper")
|
||||
wndProc := windows.NewCallback(func(hwnd uintptr, msg uint32, wp, lp uintptr) uintptr {
|
||||
if msg == WM_DESTROY || msg == WM_CLOSE {
|
||||
procPostQuitMessage.Call(0)
|
||||
return 0
|
||||
}
|
||||
ret, _, _ := procDefWindowProcW.Call(hwnd, uintptr(msg), wp, lp)
|
||||
return ret
|
||||
})
|
||||
wc := wndClassEx{
|
||||
CbSize: uint32(unsafe.Sizeof(wndClassEx{})),
|
||||
LpfnWndProc: wndProc,
|
||||
HInstance: uintptr(hinstance),
|
||||
LpszClassName: className,
|
||||
}
|
||||
procRegisterClassExW.Call(uintptr(unsafe.Pointer(&wc)))
|
||||
windowName, _ := windows.UTF16PtrFromString("GLWallpaper")
|
||||
wallpaperHwnd, _, _ = procCreateWindowExW.Call(
|
||||
0, uintptr(unsafe.Pointer(className)), uintptr(unsafe.Pointer(windowName)),
|
||||
WS_POPUP|WS_VISIBLE, 0, 0, uintptr(screenW), uintptr(screenH),
|
||||
0, 0, uintptr(hinstance), 0,
|
||||
)
|
||||
if wallpaperHwnd == 0 {
|
||||
log.Fatal("CreateWindow failed")
|
||||
}
|
||||
procShowWindow.Call(wallpaperHwnd, 5)
|
||||
log.Println("Window:", wallpaperHwnd)
|
||||
}
|
||||
|
||||
func initGL() {
|
||||
glDC, _, _ = procGetDC.Call(wallpaperHwnd)
|
||||
if glDC == 0 {
|
||||
log.Fatal("GetDC failed")
|
||||
}
|
||||
flags := uint32(PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL)
|
||||
if useSwap {
|
||||
flags |= PFD_DOUBLEBUFFER
|
||||
}
|
||||
desc := pfd{Size: uint16(unsafe.Sizeof(pfd{})), Version: 1, Flags: flags, PixelType: 0, ColorBits: 32, DepthBits: 24}
|
||||
pf, _, _ := procChoosePixelFormat.Call(glDC, uintptr(unsafe.Pointer(&desc)))
|
||||
if pf == 0 {
|
||||
log.Fatal("ChoosePixelFormat failed")
|
||||
}
|
||||
ok, _, _ := procSetPixelFormat.Call(glDC, pf, uintptr(unsafe.Pointer(&desc)))
|
||||
if ok == 0 {
|
||||
log.Fatal("SetPixelFormat failed")
|
||||
}
|
||||
glCtx, _, _ = procWglCreateContext.Call(glDC)
|
||||
if glCtx == 0 {
|
||||
log.Fatal("wglCreateContext failed")
|
||||
}
|
||||
mcR, _, _ := procWglMakeCurrent.Call(glDC, glCtx)
|
||||
ver, _, _ := glGetString.Call(GL_VERSION)
|
||||
log.Printf("MakeCurrent=%d GL=%s", mcR, windows.BytePtrToString((*byte)(unsafe.Pointer(ver))))
|
||||
}
|
||||
|
||||
func cleanup() {
|
||||
if glCtx != 0 {
|
||||
procWglMakeCurrent.Call(0, 0)
|
||||
procWglDeleteContext.Call(glCtx)
|
||||
}
|
||||
if glDC != 0 {
|
||||
procReleaseDC.Call(wallpaperHwnd, glDC)
|
||||
}
|
||||
}
|
||||
|
||||
func classOf(hwnd uintptr) string {
|
||||
buf := make([]uint16, 256)
|
||||
procGetClassNameW.Call(hwnd, uintptr(unsafe.Pointer(&buf[0])), 256)
|
||||
return windows.UTF16ToString(buf)
|
||||
}
|
||||
|
||||
func enumTops(tag string) {
|
||||
cb := windows.NewCallback(func(hwnd, _ uintptr) uintptr {
|
||||
cls := classOf(hwnd)
|
||||
if cls == "WorkerW" || cls == "Progman" {
|
||||
dv, _, _ := procFindWindowExW.Call(hwnd, 0, uintptr(unsafe.Pointer(windows.StringToUTF16Ptr("SHELLDLL_DefView"))), 0)
|
||||
var r rect
|
||||
procGetWindowRect.Call(hwnd, uintptr(unsafe.Pointer(&r)))
|
||||
full := ""
|
||||
if r.Right-r.Left == screenW && r.Bottom-r.Top == screenH {
|
||||
full = " <FULLSCREEN>"
|
||||
}
|
||||
log.Printf("[%s] hwnd=%x class=%-8s DefView=%x rect=(%d,%d,%d,%d)%s", tag, hwnd, cls, dv, r.Left, r.Top, r.Right, r.Bottom, full)
|
||||
}
|
||||
return 1
|
||||
})
|
||||
procEnumWindows.Call(cb, 0)
|
||||
}
|
||||
|
||||
// probe 用权威参数 WPARAM=0xD 发消息,多轮观察 WorkerW 是否分离出来
|
||||
func probe() {
|
||||
screenW, screenH = getDesktopSize()
|
||||
progman, _, _ := procFindWindowW.Call(uintptr(unsafe.Pointer(windows.StringToUTF16Ptr("Progman"))), 0)
|
||||
log.Printf("Progman=%x screen=%dx%d", progman, screenW, screenH)
|
||||
var discard uintptr
|
||||
procSendMsgTimeout.Call(progman, 0x052C, 0xD, 0, 0x0000, 1000, uintptr(unsafe.Pointer(&discard)))
|
||||
procSendMsgTimeout.Call(progman, 0x052C, 0xD, 1, 0x0000, 1000, uintptr(unsafe.Pointer(&discard)))
|
||||
log.Println("sent 0x052C WPARAM=0xD (LPARAM 0 and 1)")
|
||||
|
||||
for i := 0; i < 4; i++ {
|
||||
time.Sleep(300 * time.Millisecond)
|
||||
log.Printf("--- round %d ---", i)
|
||||
enumTops("top")
|
||||
}
|
||||
}
|
||||
|
||||
func findWorkerW() uintptr {
|
||||
progman, _, _ := procFindWindowW.Call(uintptr(unsafe.Pointer(windows.StringToUTF16Ptr("Progman"))), 0)
|
||||
if progman == 0 {
|
||||
return 0
|
||||
}
|
||||
var discard uintptr
|
||||
procSendMsgTimeout.Call(progman, 0x052C, 0, 0, 0x0000, 1000, uintptr(unsafe.Pointer(&discard)))
|
||||
sdv, _, _ := procFindWindowExW.Call(progman, 0, uintptr(unsafe.Pointer(windows.StringToUTF16Ptr("SHELLDLL_DefView"))), 0)
|
||||
if sdv != 0 {
|
||||
ww, _, _ := procFindWindowExW.Call(progman, sdv, uintptr(unsafe.Pointer(windows.StringToUTF16Ptr("WorkerW"))), 0)
|
||||
if ww != 0 {
|
||||
return ww
|
||||
}
|
||||
}
|
||||
ww, _, _ := procFindWindowExW.Call(progman, 0, uintptr(unsafe.Pointer(windows.StringToUTF16Ptr("WorkerW"))), 0)
|
||||
return ww
|
||||
}
|
||||
|
||||
func getDesktopSize() (int32, int32) {
|
||||
var mr, mb int32
|
||||
cb := windows.NewCallback(func(_, _, lprc, _ uintptr) uintptr {
|
||||
r := (*rect)(unsafe.Pointer(lprc))
|
||||
if r.Right > mr {
|
||||
mr = r.Right
|
||||
}
|
||||
if r.Bottom > mb {
|
||||
mb = r.Bottom
|
||||
}
|
||||
return 1
|
||||
})
|
||||
procEnumDisplayMonitors.Call(0, 0, cb, 0)
|
||||
return mr, mb
|
||||
}
|
||||
|
||||
func now() float64 { return float64(time.Now().UnixNano())/1e9 - startTime }
|
||||
13
docs/backup-opengl/shader.go.bak
Normal file
13
docs/backup-opengl/shader.go.bak
Normal file
@@ -0,0 +1,13 @@
|
||||
package main
|
||||
|
||||
const vertexSrc = `#version 430 core
|
||||
in vec2 a_pos;
|
||||
void main() { gl_Position = vec4(a_pos, 0.0, 1.0); }
|
||||
`
|
||||
|
||||
const fragmentSrc = `#version 430 core
|
||||
out vec4 FragColor;
|
||||
void main() {
|
||||
FragColor = vec4(0.0, 1.0, 0.0, 1.0);
|
||||
}
|
||||
`
|
||||
13
docs/backup-opengl/shader_opengl.go.txt
Normal file
13
docs/backup-opengl/shader_opengl.go.txt
Normal file
@@ -0,0 +1,13 @@
|
||||
package main
|
||||
|
||||
const vertexSrc = `#version 430 core
|
||||
in vec2 a_pos;
|
||||
void main() { gl_Position = vec4(a_pos, 0.0, 1.0); }
|
||||
`
|
||||
|
||||
const fragmentSrc = `#version 430 core
|
||||
out vec4 FragColor;
|
||||
void main() {
|
||||
FragColor = vec4(0.0, 1.0, 0.0, 1.0);
|
||||
}
|
||||
`
|
||||
Reference in New Issue
Block a user