新增: 音频可视化壁纸主题(WASAPI+FFT+Canvas)

This commit is contained in:
2026-05-30 22:29:19 +08:00
parent cd7247d880
commit 1f892fc390
13 changed files with 839 additions and 15 deletions

412
audio.go Normal file
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@@ -0,0 +1,412 @@
package main
import (
"encoding/json"
"fmt"
"log"
"math"
"math/cmplx"
"runtime"
"sync"
"syscall"
"time"
"unsafe"
"golang.org/x/sys/windows"
)
// ============================================================
// FFT: 纯 Go radix-2 Cooley-Tukey (1024 点)
// ============================================================
const fftSize = 1024
const targetBins = 128
func fft(x []complex128) {
n := len(x)
if n <= 1 {
return
}
for i, j := 1, 0; i < n; i++ {
bit := n >> 1
for j&bit != 0 {
j ^= bit
bit >>= 1
}
j ^= bit
if i < j {
x[i], x[j] = x[j], x[i]
}
}
for length := 2; length <= n; length <<= 1 {
half := length >> 1
angle := -2 * math.Pi / float64(length)
wn := complex(math.Cos(angle), math.Sin(angle))
for i := 0; i < n; i += length {
w := complex(1, 0)
for j := 0; j < half; j++ {
u := x[i+j]
v := x[i+j+half] * w
x[i+j] = u + v
x[i+j+half] = u - v
w *= wn
}
}
}
}
func fftMagnitude(input []float32) []float64 {
n := len(input)
if n > fftSize {
n = fftSize
input = input[:fftSize]
}
x := make([]complex128, fftSize)
for i := 0; i < n; i++ {
w := 0.5 * (1 - math.Cos(2*math.Pi*float64(i)/float64(n-1)))
x[i] = complex(float64(input[i])*w, 0)
}
fft(x)
mag := make([]float64, fftSize/2)
for i := range mag {
mag[i] = cmplx.Abs(x[i]) / float64(fftSize)
}
return mag
}
func downsampleBins(magnitudes []float64, target int) []float64 {
srcLen := len(magnitudes)
if srcLen == 0 || target == 0 {
return make([]float64, target)
}
bins := make([]float64, target)
for i := 0; i < target; i++ {
frac := float64(i) / float64(target)
start := int(math.Pow(float64(srcLen), frac))
fracNext := float64(i+1) / float64(target)
end := int(math.Pow(float64(srcLen), fracNext))
if end <= start {
end = start + 1
}
if end > srcLen {
end = srcLen
}
sum := 0.0
for j := start; j < end; j++ {
sum += magnitudes[j]
}
bins[i] = sum / float64(end-start)
}
return bins
}
func smoothBins(prev, curr []float64, factor float64) []float64 {
n := len(curr)
if len(prev) != n {
return curr
}
out := make([]float64, n)
for i := 0; i < n; i++ {
out[i] = prev[i]*factor + curr[i]*(1-factor)
}
return out
}
// ============================================================
// COM vtable 调用辅助
// ============================================================
func comCall(obj uintptr, vtableIdx uintptr, args ...uintptr) uintptr {
if obj == 0 {
return 0x80004003 // E_POINTER
}
vtable := *(*uintptr)(unsafe.Pointer(obj))
method := *(*uintptr)(unsafe.Pointer(vtable + vtableIdx*unsafe.Sizeof(uintptr(0))))
// 构建参数数组 (this + args),最多支持 12 参数
a := make([]uintptr, 12)
a[0] = obj
for i, arg := range args {
a[i+1] = arg
}
n := uintptr(len(args) + 1)
switch {
case n <= 3:
r, _, _ := syscall.Syscall(method, n, a[0], a[1], a[2])
return r
case n <= 6:
r, _, _ := syscall.Syscall6(method, n, a[0], a[1], a[2], a[3], a[4], a[5])
return r
case n <= 9:
r, _, _ := syscall.Syscall9(method, n, a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8])
return r
case n <= 12:
r, _, _ := syscall.Syscall12(method, n, a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11])
return r
default:
return 0x80070057 // E_INVALIDARG
}
}
// COM GUID 常量
var (
clsidMMDeviceEnumerator = windows.GUID{Data1: 0xBCDE0395, Data2: 0xE52F, Data3: 0x467C, Data4: [8]byte{0x8E, 0x3D, 0xC4, 0x57, 0x92, 0x91, 0x69, 0x2E}}
iidIMMDeviceEnumerator = windows.GUID{Data1: 0xA95664D2, Data2: 0x9614, Data3: 0x4F35, Data4: [8]byte{0xA7, 0x46, 0xDE, 0x8D, 0xB6, 0x36, 0x17, 0xE6}}
iidIAudioClient = windows.GUID{Data1: 0x1CB9AD4C, Data2: 0xDBFA, Data3: 0x4C32, Data4: [8]byte{0xB1, 0x78, 0xC2, 0xF5, 0x68, 0xA7, 0x03, 0xB2}}
iidIAudioCaptureClient = windows.GUID{Data1: 0xC8ADBD64, Data2: 0xE71E, Data3: 0x48A0, Data4: [8]byte{0xA4, 0xDE, 0x18, 0x5C, 0x39, 0x5C, 0xD3, 0x17}}
)
// IMMDeviceEnumerator vtable (IUnknown 3 + 自身方法)
const (
enumeratorGetDefaultAudioEndpoint = 4 // 第 4 个方法 (0-based from vtable start)
)
// IMMDevice vtable
const (
deviceActivate = 3 // 第 3 个方法
)
// IAudioClient vtable
const (
audioClientInitialize = 3
audioClientGetBufferSize = 4
audioClientGetMixFormat = 8
audioClientStart = 10
audioClientStop = 11
audioClientGetService = 14
)
// IAudioCaptureClient vtable
const (
captureGetBuffer = 3
captureReleaseBuffer = 4
)
// ============================================================
// WASAPI 捕获生命周期
// ============================================================
var (
audioMu sync.Mutex
audioStop chan struct{}
audioDone chan struct{}
audioActive bool
smoothed []float64
)
func startAudioCapture() {
audioMu.Lock()
defer audioMu.Unlock()
if audioActive {
return
}
audioStop = make(chan struct{})
audioDone = make(chan struct{})
audioActive = true
smoothed = nil
go audioCaptureLoop()
log.Println("音频捕获: 已启动")
}
func stopAudioCapture() {
audioMu.Lock()
stop := audioStop
audioMu.Unlock()
if stop == nil {
return
}
close(stop)
if audioDone != nil {
<-audioDone
}
audioMu.Lock()
audioActive = false
audioStop = nil
audioDone = nil
audioMu.Unlock()
log.Println("音频捕获: 已停止")
}
func audioActiveState() bool {
audioMu.Lock()
defer audioMu.Unlock()
return audioActive
}
func audioCaptureLoop() {
runtime.LockOSThread()
defer runtime.UnlockOSThread()
// COM 初始化
ole32dll.NewProc("CoInitializeEx").Call(0, 0)
defer ole32dll.NewProc("CoUninitialize").Call()
// CoCreateInstance -> IMMDeviceEnumerator
var enumerator uintptr
hr, _, _ := ole32dll.NewProc("CoCreateInstance").Call(
uintptr(unsafe.Pointer(&clsidMMDeviceEnumerator)),
0, 1, // CLSCTX_INPROC_SERVER
uintptr(unsafe.Pointer(&iidIMMDeviceEnumerator)),
uintptr(unsafe.Pointer(&enumerator)),
)
if hr != 0 || enumerator == 0 {
log.Printf("音频捕获: 创建枚举器失败 hr=0x%x", hr)
close(audioDone)
return
}
defer comRelease(enumerator)
// enumerator->GetDefaultAudioEndpoint(eRender=0, eConsole=0)
var device uintptr
hr = comCall(enumerator, enumeratorGetDefaultAudioEndpoint, 0, 0, uintptr(unsafe.Pointer(&device)))
if hr != 0 || device == 0 {
log.Printf("音频捕获: 获取默认音频设备失败 hr=0x%x", hr)
close(audioDone)
return
}
defer comRelease(device)
// device->Activate(IID_IAudioClient, CLSCTX_INPROC=1, NULL, &audioClient)
var audioClient uintptr
hr = comCall(device, deviceActivate,
uintptr(unsafe.Pointer(&iidIAudioClient)),
1, 0,
uintptr(unsafe.Pointer(&audioClient)),
)
if hr != 0 || audioClient == 0 {
log.Printf("音频捕获: Activate(IAudioClient) 失败 hr=0x%x", hr)
close(audioDone)
return
}
defer comRelease(audioClient)
// audioClient->GetMixFormat(&pwfx)
var pwfx uintptr
hr = comCall(audioClient, audioClientGetMixFormat, uintptr(unsafe.Pointer(&pwfx)))
if hr != 0 || pwfx == 0 {
log.Printf("音频捕获: GetMixFormat 失败 hr=0x%x", hr)
close(audioDone)
return
}
defer ole32dll.NewProc("CoTaskMemFree").Call(pwfx)
nChannels := *(*uint16)(unsafe.Pointer(pwfx + 2))
nSamplesPerSec := *(*uint32)(unsafe.Pointer(pwfx + 4))
log.Printf("音频捕获: 格式 ch=%d rate=%d", nChannels, nSamplesPerSec)
// audioClient->Initialize(SHARED, LOOPBACK, 1s buffer, 0, pwfx, NULL)
hr = comCall(audioClient, audioClientInitialize,
0, // AUDCLNT_SHAREMODE_SHARED
0x00020000, // AUDCLNT_STREAMFLAGS_LOOPBACK
10000000, // 1 second (100ns units)
0,
pwfx,
0,
)
if hr != 0 {
log.Printf("音频捕获: Initialize 失败 hr=0x%x", hr)
close(audioDone)
return
}
// audioClient->GetService(IID_IAudioCaptureClient, &captureClient)
var captureClient uintptr
hr = comCall(audioClient, audioClientGetService,
uintptr(unsafe.Pointer(&iidIAudioCaptureClient)),
uintptr(unsafe.Pointer(&captureClient)),
)
if hr != 0 || captureClient == 0 {
log.Printf("音频捕获: GetService(IAudioCaptureClient) 失败 hr=0x%x", hr)
close(audioDone)
return
}
defer comRelease(captureClient)
// audioClient->Start()
comCall(audioClient, audioClientStart)
defer comCall(audioClient, audioClientStop)
// 环形缓冲区 (~100ms)
ch := int(nChannels)
bufSize := int(nSamplesPerSec)/10*ch + fftSize*ch
ringBuf := make([]float32, bufSize)
writePos := 0
cfg := loadConfig()
smoothingFactor := cfg.AudioSmoothing
if smoothingFactor <= 0 {
smoothingFactor = 0.7
}
ticker := time.NewTicker(33 * time.Millisecond)
defer ticker.Stop()
for {
select {
case <-audioStop:
close(audioDone)
return
case <-ticker.C:
}
// 读取 WASAPI 缓冲区
for {
var pData, nFrames, flags uintptr
hr = comCall(captureClient, captureGetBuffer,
uintptr(unsafe.Pointer(&pData)),
uintptr(unsafe.Pointer(&nFrames)),
uintptr(unsafe.Pointer(&flags)),
0, 0,
)
if hr != 0 || nFrames == 0 {
break
}
samples := unsafe.Slice((*float32)(unsafe.Pointer(pData)), nFrames*uintptr(ch))
for _, s := range samples {
ringBuf[writePos] = s
writePos = (writePos + 1) % bufSize
}
comCall(captureClient, captureReleaseBuffer, uintptr(nFrames))
}
// 取 fftSize 个单声道样本
mono := make([]float32, fftSize)
for i := 0; i < fftSize; i++ {
pos := (writePos - fftSize*ch + i*ch + bufSize) % bufSize
var sum float32
for c := 0; c < ch; c++ {
sum += ringBuf[(pos+c)%bufSize]
}
mono[i] = sum / float32(ch)
}
mag := fftMagnitude(mono)
bins := downsampleBins(mag, targetBins)
if smoothed != nil {
bins = smoothBins(smoothed, bins, smoothingFactor)
}
smoothed = bins
// 归一化
maxVal := 0.0
for _, v := range bins {
if v > maxVal {
maxVal = v
}
}
if maxVal > 0.001 {
for i := range bins {
bins[i] /= maxVal
}
}
data, _ := json.Marshal(bins)
evalJS(fmt.Sprintf(`if(window.updateAudioDataFromGo) updateAudioDataFromGo(%s)`, string(data)))
}
}
func comRelease(obj uintptr) {
if obj != 0 {
comCall(obj, 2) // IUnknown::Release = vtable index 2
}
}

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@@ -33,6 +33,7 @@ const (
ThemeParticle ThemeName = "particles"
ThemeFractal ThemeName = "fractal"
ThemeText ThemeName = "text"
ThemeAudioViz ThemeName = "audio-viz"
)
type SavedColor struct {
@@ -74,6 +75,10 @@ type Config struct {
UpdateURL string `json:"updateUrl,omitempty"`
AutoCheckUpdate bool `json:"autoCheckUpdate"`
SkipVersion string `json:"skipVersion,omitempty"`
AudioVizStyle string `json:"audioVizStyle"`
AudioSensitivity float64 `json:"audioSensitivity"`
AudioSmoothing float64 `json:"audioSmoothing"`
AudioColorScheme string `json:"audioColorScheme"`
}
const defaultZodiac = "射手座"
@@ -116,11 +121,15 @@ func loadConfig() *Config {
func defaultConfig() *Config {
return &Config{
Zodiac: defaultZodiac,
WallpaperType: WPTheme,
Theme: ThemeAurora,
Color1: "#1a1a2e",
Color2: "#16213e",
Zodiac: defaultZodiac,
WallpaperType: WPTheme,
Theme: ThemeAurora,
Color1: "#1a1a2e",
Color2: "#16213e",
AudioVizStyle: "bars",
AudioSensitivity: 1.5,
AudioSmoothing: 0.7,
AudioColorScheme: "neon",
}
}

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@@ -81,6 +81,7 @@ var themeNames = []struct {
{ThemeParticle, "粒子"},
{ThemeFractal, "极光流体"},
{ThemeText, "文字"},
{ThemeAudioViz, "音频可视化"},
}
func refreshVisibleCards(cfg, oldCfg *Config) {
@@ -198,6 +199,10 @@ func openSettingsWindow() {
"photoCard": !cfg.HidePhoto,
"photoFrameMode": cfg.PhotoFrameMode,
"autoStart": isAutoStartEnabled(),
"audioVizStyle": cfg.AudioVizStyle,
"audioSensitivity": cfg.AudioSensitivity,
"audioSmoothing": cfg.AudioSmoothing,
"audioColorScheme": cfg.AudioColorScheme,
})
return string(data)
})
@@ -492,6 +497,43 @@ func openSettingsWindow() {
return ""
})
w.Bind("saveAudioVizStyle", func(style string) string {
cfg := loadConfig()
cfg.AudioVizStyle = style
saveConfig(cfg)
if cfg.Theme == ThemeAudioViz {
evalJS(fmt.Sprintf(`window.__audioVizStyle=%q; if(window.setAudioVizStyle) setAudioVizStyle(%q)`, style, style))
}
return ""
})
w.Bind("saveAudioSensitivity", func(val float64) string {
cfg := loadConfig()
cfg.AudioSensitivity = val
saveConfig(cfg)
if cfg.Theme == ThemeAudioViz {
evalJS(fmt.Sprintf(`window.__audioVizSensitivity=%f; if(window.setAudioSensitivity) setAudioSensitivity(%f)`, val, val))
}
return ""
})
w.Bind("saveAudioSmoothing", func(val float64) string {
cfg := loadConfig()
cfg.AudioSmoothing = val
saveConfig(cfg)
return ""
})
w.Bind("saveAudioColorScheme", func(scheme string) string {
cfg := loadConfig()
cfg.AudioColorScheme = scheme
saveConfig(cfg)
if cfg.Theme == ThemeAudioViz {
evalJS(fmt.Sprintf(`window.__audioVizColors=%q; if(window.setAudioColorScheme) setAudioColorScheme(%q)`, scheme, scheme))
}
return ""
})
w.SetHtml(settingsHTML)
hwnd := uintptr(w.Window())

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@@ -79,6 +79,15 @@ func onSystrayReady() {
go knowledgeLoop()
go startPhotoLoop()
go runAutoUpdateCheck()
// 音频可视化:启动后检查是否需要音频捕获
go func() {
time.Sleep(2 * time.Second)
cfg := loadConfig()
if cfg.WallpaperType == WPTheme && cfg.Theme == ThemeAudioViz {
startAudioCapture()
}
}()
}
func startWebView() {

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@@ -33,6 +33,9 @@ var themeFractal string
//go:embed web/themes/text.html
var themeText string
//go:embed web/themes/audio-viz.html
var themeAudioViz string
var themeMap = map[ThemeName]string{
ThemeAurora: themeAurora,
ThemeStar: themeStarfield,
@@ -40,6 +43,7 @@ var themeMap = map[ThemeName]string{
ThemeParticle: themeParticles,
ThemeFractal: themeFractal,
ThemeText: themeText,
ThemeAudioViz: themeAudioViz,
}
func buildWallpaperHTML(cfg *Config) string {
@@ -88,6 +92,14 @@ func buildWallpaperHTML(cfg *Config) string {
inject += fmt.Sprintf(`<script>window.wallpaperText=%s;</script>`, string(escaped))
}
// 注入音频可视化配置
if cfg.WallpaperType == WPTheme && cfg.Theme == ThemeAudioViz {
inject += fmt.Sprintf(
`<script>window.__audioVizStyle=%q;window.__audioVizSensitivity=%f;window.__audioVizColors=%q;</script>`,
cfg.AudioVizStyle, cfg.AudioSensitivity, cfg.AudioColorScheme,
)
}
return strings.Replace(overlayHTML, "</head>", inject+"</head>", 1)
}
@@ -118,6 +130,17 @@ func reloadWallpaper() {
}
cfg := loadConfig()
// 音频捕获生命周期
if cfg.WallpaperType == WPTheme && cfg.Theme == ThemeAudioViz {
if !audioActiveState() {
startAudioCapture()
}
} else {
if audioActiveState() {
stopAudioCapture()
}
}
// 非主题壁纸切换:仅替换 #bg-layer不销毁卡片状态
if cfg.WallpaperType != WPTheme {
updateBackground(cfg)

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@@ -67,4 +67,12 @@ export function registerGoBridge() {
w.__updateBackgroundHtml = (html: string) => {
state.backgroundHtml = html
}
// 音频可视化:频率数据直接写入 window不经过 Vue reactive
w.updateAudioDataFromGo = (data: any) => {
const parsed = parseArg(data)
if (Array.isArray(parsed)) {
;(window as any).__audioBins = parsed
}
}
}

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@@ -35,6 +35,7 @@ const s = reactive<SettingsData>({
bingAutoRefresh: false, knowledgeKeyword: '', knowledgePrompt: '',
wallpaperText: '', imagePath: '', showSeconds: true, ainewsCard: true,
photoDir: '', photoInterval: 15, photoCard: true, photoFrameMode: false, autoStart: false,
audioVizStyle: 'bars', audioSensitivity: 1.5, audioSmoothing: 0.7, audioColorScheme: 'neon',
})
// Shared state for color section

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@@ -30,6 +30,43 @@
placeholder="输入显示文字"
class="bg-[var(--input-bg)] border border-[var(--input-border)] rounded-md text-[var(--text)] text-[11px] py-1 px-2 outline-none w-[140px] focus:border-[var(--input-border-focus)]">
</div>
<!-- 音频可视化设置 -->
<template v-if="s.theme === 'audio-viz'">
<div class="flex justify-between items-center px-3.5 py-2 border-t border-[var(--card-divider)]">
<div class="text-xs font-medium text-[var(--text-muted)]">可视化样式</div>
<div class="flex gap-1">
<button v-for="st in audioVizStyles" :key="st.value"
@click="s.audioVizStyle = st.value; go.saveAudioVizStyle(st.value)"
:class="s.audioVizStyle === st.value
? 'bg-[var(--accent)] border-[var(--accent)] text-[var(--text-strong)]'
: 'bg-[var(--input-bg)] border-[var(--input-border)] text-[var(--text)] hover:bg-[var(--card-border)]'"
class="border rounded-md text-[11px] py-0.5 px-2 font-[inherit] cursor-pointer transition-colors">{{ st.label }}</button>
</div>
</div>
<div class="flex justify-between items-center px-3.5 py-2 border-t border-[var(--card-divider)]">
<div class="text-xs font-medium text-[var(--text-muted)]">配色方案</div>
<div class="flex gap-1">
<button v-for="c in audioColors" :key="c.value"
@click="s.audioColorScheme = c.value; go.saveAudioColorScheme(c.value)"
:class="s.audioColorScheme === c.value
? 'bg-[var(--accent)] border-[var(--accent)] text-[var(--text-strong)]'
: 'bg-[var(--input-bg)] border-[var(--input-border)] text-[var(--text)] hover:bg-[var(--card-border)]'"
class="border rounded-md text-[11px] py-0.5 px-2 font-[inherit] cursor-pointer transition-colors">{{ c.label }}</button>
</div>
</div>
<div class="flex justify-between items-center px-3.5 py-2 border-t border-[var(--card-divider)]">
<div class="text-xs font-medium text-[var(--text-muted)]">灵敏度</div>
<input type="range" min="0.5" max="3" step="0.1" :value="s.audioSensitivity"
@input="s.audioSensitivity = +($event.target as HTMLInputElement).value; debounced('as', go.saveAudioSensitivity, s.audioSensitivity)"
class="w-[100px]">
</div>
<div class="flex justify-between items-center px-3.5 py-2 border-t border-[var(--card-divider)]">
<div class="text-xs font-medium text-[var(--text-muted)]">平滑度</div>
<input type="range" min="0" max="0.95" step="0.05" :value="s.audioSmoothing"
@input="s.audioSmoothing = +($event.target as HTMLInputElement).value; debounced('am', go.saveAudioSmoothing, s.audioSmoothing)"
class="w-[100px]">
</div>
</template>
</div>
<!-- 本地图片 -->
@@ -126,6 +163,19 @@ const wpTypes = [
{ value: 'color', label: '纯色/渐变' },
]
const audioVizStyles = [
{ value: 'bars', label: '柱状' },
{ value: 'waveform', label: '波形' },
{ value: 'circular', label: '环形' },
]
const audioColors = [
{ value: 'neon', label: '霓虹' },
{ value: 'ocean', label: '海洋' },
{ value: 'fire', label: '火焰' },
{ value: 'rainbow', label: '彩虹' },
]
// Bing
const bing = ref<BingState>({ date: '', title: '', copyright: '', url: '', fav: false, idx: 0, total: 0 })
const bingThumb = ref('')

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@@ -29,4 +29,8 @@ export const go = {
clearPhotoDir: () => w.clearPhotoDir(),
savePhotoInterval: (val: number) => w.savePhotoInterval(val),
resizeToFit: (w: number, h: number) => w.resizeToFit(w, h),
saveAudioVizStyle: (style: string) => w.saveAudioVizStyle(style),
saveAudioSensitivity: (val: number) => w.saveAudioSensitivity(val),
saveAudioSmoothing: (val: number) => w.saveAudioSmoothing(val),
saveAudioColorScheme: (scheme: string) => w.saveAudioColorScheme(scheme),
}

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@@ -81,6 +81,10 @@ export interface SettingsData {
photoCard: boolean
photoFrameMode: boolean
autoStart: boolean
audioVizStyle: string
audioSensitivity: number
audioSmoothing: number
audioColorScheme: string
}
export interface BingState {

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262
web/themes/audio-viz.html Normal file
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@@ -0,0 +1,262 @@
<canvas id="canvas" style="position:fixed;top:0;left:0;width:100%;height:100%;z-index:1;"></canvas>
<script>
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var audioBins = new Array(128).fill(0);
var vizStyle = window.__audioVizStyle || 'bars';
var sensitivity = window.__audioVizSensitivity || 1.5;
var colorScheme = window.__audioVizColors || 'neon';
var idleTime = 0;
var lastBinSum = 0;
// 暴露配置热更新接口
window.setAudioVizStyle = function(s) { vizStyle = s; };
window.setAudioSensitivity = function(s) { sensitivity = s; };
window.setAudioColorScheme = function(s) { colorScheme = s; };
window.updateAudioDataFromGo = function(data) {
for (var i = 0; i < Math.min(data.length, audioBins.length); i++) {
audioBins[i] = data[i];
}
};
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
resizeCanvas();
window.addEventListener('resize', resizeCanvas);
// 配色方案
function getColor(i, total, alpha) {
var t = i / total;
switch (colorScheme) {
case 'ocean':
return 'hsla(' + (180 + t * 60) + ',70%,60%,' + alpha + ')';
case 'fire':
return 'hsla(' + (t * 60) + ',90%,55%,' + alpha + ')';
case 'rainbow':
return 'hsla(' + (t * 360) + ',80%,60%,' + alpha + ')';
default: // neon
return 'hsla(' + (220 + t * 80) + ',80%,60%,' + alpha + ')';
}
}
function getColorRGB(i, total) {
var t = i / total;
switch (colorScheme) {
case 'ocean':
return {r: 0, g: Math.floor(128 + t * 127), b: Math.floor(200 + t * 55)};
case 'fire':
return {r: Math.floor(200 + t * 55), g: Math.floor(t * 180), b: 0};
case 'rainbow':
var h = t * 360, s = 0.8, l = 0.6;
var c = (1 - Math.abs(2*l - 1)) * s;
var x = c * (1 - Math.abs((h/60)%2 - 1));
var m = l - c/2;
var r=0, g=0, b=0;
if(h<60){r=c;g=x;}else if(h<120){r=x;g=c;}else if(h<180){g=c;b=x;}
else if(h<240){g=x;b=c;}else if(h<300){r=x;b=c;}else{r=c;b=x;}
return {r:Math.floor((r+m)*255), g:Math.floor((g+m)*255), b:Math.floor((b+m)*255)};
default:
return {r: Math.floor(80 + t * 100), g: Math.floor(50 + t * 80), b: Math.floor(180 + t * 75)};
}
}
// === Bars ===
function renderBars(w, h) {
var count = audioBins.length;
var barW = (w * 0.85) / count;
var gap = barW * 0.15;
var actualW = barW - gap;
var offsetX = w * 0.075;
for (var i = 0; i < count; i++) {
var val = Math.min(1, audioBins[i] * sensitivity);
if (val < 0.01) continue;
var barH = val * h * 0.65;
var x = offsetX + i * barW;
var y = h - barH;
var grad = ctx.createLinearGradient(x, y, x, h);
grad.addColorStop(0, getColor(i, count, 0.95));
grad.addColorStop(1, getColor(i, count, 0.15));
ctx.fillStyle = grad;
ctx.fillRect(x, y, actualW, barH);
// 顶部高光
ctx.shadowColor = getColor(i, count, 0.6);
ctx.shadowBlur = 6;
ctx.fillRect(x, y, actualW, 2);
ctx.shadowBlur = 0;
// 底部反射
var refGrad = ctx.createLinearGradient(x, h, x, h + barH * 0.3);
refGrad.addColorStop(0, getColor(i, count, 0.15));
refGrad.addColorStop(1, 'rgba(0,0,0,0)');
ctx.fillStyle = refGrad;
ctx.fillRect(x, h, actualW, barH * 0.3);
}
}
// === Waveform ===
function renderWaveform(w, h) {
var count = audioBins.length;
var midY = h * 0.5;
var amplitude = h * 0.35 * sensitivity;
ctx.beginPath();
ctx.moveTo(0, midY);
for (var i = 0; i < count; i++) {
var x = (i / (count - 1)) * w;
var val = audioBins[i] * amplitude;
var y = midY - val;
if (i === 0) {
ctx.moveTo(x, y);
} else {
var prevX = ((i - 1) / (count - 1)) * w;
var cpx = (prevX + x) / 2;
ctx.quadraticCurveTo(prevX, midY - audioBins[i-1] * amplitude, cpx, (midY - audioBins[i-1] * amplitude + y) / 2);
}
}
ctx.lineTo(w, midY);
// 镜像
ctx.moveTo(0, midY);
for (var i = 0; i < count; i++) {
var x = (i / (count - 1)) * w;
var val = audioBins[i] * amplitude * 0.6;
var y = midY + val;
if (i === 0) {
ctx.lineTo(x, y);
} else {
var prevX = ((i - 1) / (count - 1)) * w;
var cpx = (prevX + x) / 2;
ctx.quadraticCurveTo(prevX, midY + audioBins[i-1] * amplitude * 0.6, cpx, (midY + audioBins[i-1] * amplitude * 0.6 + y) / 2);
}
}
ctx.lineTo(w, midY);
ctx.strokeStyle = getColor(Math.floor(count / 2), count, 0.8);
ctx.lineWidth = 2;
ctx.shadowColor = getColor(Math.floor(count / 2), count, 0.5);
ctx.shadowBlur = 12;
ctx.stroke();
ctx.shadowBlur = 0;
// 填充区域
ctx.lineTo(w, midY);
ctx.lineTo(0, midY);
ctx.closePath();
ctx.fillStyle = getColor(Math.floor(count / 2), count, 0.08);
ctx.fill();
}
// === Circular ===
function renderCircular(w, h) {
var cx = w / 2;
var cy = h / 2;
var count = audioBins.length;
var baseR = Math.min(w, h) * 0.15;
var maxR = Math.min(w, h) * 0.4 * sensitivity;
for (var i = 0; i < count; i++) {
var angle = (i / count) * Math.PI * 2 - Math.PI / 2;
var val = Math.min(1, audioBins[i]);
var r = baseR + val * maxR;
var x1 = cx + Math.cos(angle) * baseR;
var y1 = cy + Math.sin(angle) * baseR;
var x2 = cx + Math.cos(angle) * r;
var y2 = cy + Math.sin(angle) * r;
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.strokeStyle = getColor(i, count, 0.7 + val * 0.3);
ctx.lineWidth = Math.max(1, (Math.PI * 2 * baseR / count) * 0.6);
ctx.shadowColor = getColor(i, count, 0.4);
ctx.shadowBlur = val > 0.3 ? 8 : 0;
ctx.stroke();
ctx.shadowBlur = 0;
}
// 中心光晕
var avgBin = 0;
for (var i = 0; i < count; i++) avgBin += audioBins[i];
avgBin /= count;
if (avgBin > 0.05) {
var glowR = baseR * (0.8 + avgBin * 0.5);
var glow = ctx.createRadialGradient(cx, cy, 0, cx, cy, glowR);
glow.addColorStop(0, getColor(Math.floor(count/2), count, avgBin * 0.3));
glow.addColorStop(1, 'rgba(0,0,0,0)');
ctx.fillStyle = glow;
ctx.beginPath();
ctx.arc(cx, cy, glowR, 0, Math.PI * 2);
ctx.fill();
}
}
// === Idle 呼吸动画 ===
function renderIdle(w, h, ts) {
var cx = w / 2;
var cy = h / 2;
var t = ts / 1000;
var breathR = Math.min(w, h) * 0.15 * (1 + 0.15 * Math.sin(t * 0.8));
var grad = ctx.createRadialGradient(cx, cy, 0, cx, cy, breathR);
grad.addColorStop(0, getColor(0, 1, 0.15 + 0.05 * Math.sin(t)));
grad.addColorStop(1, 'rgba(0,0,0,0)');
ctx.fillStyle = grad;
ctx.beginPath();
ctx.arc(cx, cy, breathR, 0, Math.PI * 2);
ctx.fill();
// 微弱粒子
for (var i = 0; i < 6; i++) {
var angle = (i / 6) * Math.PI * 2 + t * 0.3;
var dist = breathR * (1.5 + 0.3 * Math.sin(t * 1.2 + i));
var px = cx + Math.cos(angle) * dist;
var py = cy + Math.sin(angle) * dist;
ctx.beginPath();
ctx.arc(px, py, 2, 0, Math.PI * 2);
ctx.fillStyle = getColor(i, 6, 0.2 + 0.1 * Math.sin(t + i));
ctx.fill();
}
}
var FPS = 30, lastFrame = 0;
function render(ts) {
requestAnimationFrame(render);
if (ts - lastFrame < 1000 / FPS) return;
lastFrame = ts;
var w = canvas.width, h = canvas.height;
// 半透明背景实现拖尾效果
ctx.fillStyle = 'rgba(5, 5, 15, 0.25)';
ctx.fillRect(0, 0, w, h);
// 检测空闲
var binSum = 0;
for (var i = 0; i < audioBins.length; i++) binSum += audioBins[i];
if (binSum < 0.5) {
idleTime++;
} else {
idleTime = 0;
}
if (idleTime > 60) { // ~2 seconds at 30fps
renderIdle(w, h, ts);
return;
}
switch (vizStyle) {
case 'waveform': renderWaveform(w, h); break;
case 'circular': renderCircular(w, h); break;
default: renderBars(w, h);
}
}
requestAnimationFrame(render);
</script>